A generic animation key wrapper class.
A generic Bezier Key class for IGame
#include <IGameControl.h>
Public Attributes |
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float | fintan |
Float based In and out tangents. |
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float | fouttan |
float | fval |
Float based value. |
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float | finLength |
Float based tangent lengths. |
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float | foutLength |
Point3 | pintan |
Point3 based In and out tangents. |
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Point3 | pouttan |
Point3 | pval |
Point3 based value. |
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Point3 | pinLength |
Point3 based tangent lengths. |
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Point3 | poutLength |
Quat | qval |
Quaternion based value. |
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ScaleValue | sval |
Scale based value. |
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Point4 | p4intan |
Point4 based In and out tangents. |
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Point4 | p4outtan |
Point4 | p4inLength |
Point4 based tangent lengths. |
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Point4 | p4outLength |
Point4 | p4val |
Point4 based value. |
float fintan |
Float based In and out tangents.
This would be accessed when using the IGameControlType::IGAME_FLOAT specifier
float fval |
Float based value.
This would be accessed when using the IGameControlType::IGAME_FLOAT specifier
float finLength |
Float based tangent lengths.
This would be accessed when using the IGameControlType::IGAME_FLOAT specifier
Point3 based In and out tangents.
This would be accessed when using the IGameControlType::IGAME_POS or IGameControlType::IGAME_POINT3 specifiers
Point3 based value.
This would be accessed when using the IGameControlType::IGAME_POS or IGameControlType::IGAME_POINT3 specifiers
Point3 based tangent lengths.
This would be accessed when using the IGameControlType::IGAME_POS or IGameControlType::IGAME_POINT3 specifiers
Quaternion based value.
This would be accessed when using the IGameControlType::IGAME_ROT specifier
Scale based value.
This would be accessed when using the IGameControlType::IGAME_SCALE specifier
Point4 based In and out tangents.
This would be accessed when using the IGameControlType::IGAME_POINT4 specifier
Point4 based tangent lengths.
This would be accessed when using IGameControlType::IGAME_POINT4 specifier
Point4 based value.
This would be accessed when using the IGameControlType::IGAME_POINT4 specifier