A generic animation key wrapper class.
A generic Bezier Key class for IGame
#include <IGameControl.h>

Public Attributes |
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| float | fintan |
| Float based In and out tangents. |
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| float | fouttan |
| float | fval |
| Float based value. |
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| float | finLength |
| Float based tangent lengths. |
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| float | foutLength |
| Point3 | pintan |
| Point3 based In and out tangents. |
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| Point3 | pouttan |
| Point3 | pval |
| Point3 based value. |
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| Point3 | pinLength |
| Point3 based tangent lengths. |
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| Point3 | poutLength |
| Quat | qval |
| Quaternion based value. |
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| ScaleValue | sval |
| Scale based value. |
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| Point4 | p4intan |
| Point4 based In and out tangents. |
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| Point4 | p4outtan |
| Point4 | p4inLength |
| Point4 based tangent lengths. |
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| Point4 | p4outLength |
| Point4 | p4val |
| Point4 based value. |
|
| float fintan |
Float based In and out tangents.
This would be accessed when using the IGameControlType::IGAME_FLOAT specifier
| float fval |
Float based value.
This would be accessed when using the IGameControlType::IGAME_FLOAT specifier
| float finLength |
Float based tangent lengths.
This would be accessed when using the IGameControlType::IGAME_FLOAT specifier
Point3 based In and out tangents.
This would be accessed when using the IGameControlType::IGAME_POS or IGameControlType::IGAME_POINT3 specifiers
Point3 based value.
This would be accessed when using the IGameControlType::IGAME_POS or IGameControlType::IGAME_POINT3 specifiers
Point3 based tangent lengths.
This would be accessed when using the IGameControlType::IGAME_POS or IGameControlType::IGAME_POINT3 specifiers
Quaternion based value.
This would be accessed when using the IGameControlType::IGAME_ROT specifier
Scale based value.
This would be accessed when using the IGameControlType::IGAME_SCALE specifier
Point4 based In and out tangents.
This would be accessed when using the IGameControlType::IGAME_POINT4 specifier
Point4 based tangent lengths.
This would be accessed when using IGameControlType::IGAME_POINT4 specifier
Point4 based value.
This would be accessed when using the IGameControlType::IGAME_POINT4 specifier