A generic animation key wrapper class.
A generic Sample Key class for IGame. This is used for unknown controllers or controllers that simply need to be sampled, this can includes Biped
#include <IGameControl.h>

Public Attributes |
|
| Point3 | pval |
| Point3 based value. |
|
| Point4 | p4val |
| Point4 based value. |
|
| float | fval |
| Float based value. |
|
| Quat | qval |
| Quaternion based value. |
|
| ScaleValue | sval |
| Scale based value. |
|
| GMatrix | gval |
| GMatrix
based value. |
|
Point3 based value.
This would be accessed when using the IGameControlType::IGAME_POS or IGameControlType::IGAME_POINT3 specifiers
Point4 based value.
This would be accessed when using the IGameControlType::IGAME_POINT4 specifier
| float fval |
Float based value.
This would be accessed when using the IGameControlType::IGAME_FLOAT specifier
Quaternion based value.
This would be accessed when using the IGameControlType::IGAME_ROT specifier
Scale based value.
This would be accessed when using the IGameControlType::IGAME_SCALE specifier
GMatrix based value.
This would be accessed when using the IGameControlType::IGAME_TM specifier