Basics > 

Opening and loading

 
 
 

You can open a file or load a scene via the main menu or you can load an asset via the Asset browser. When you choose to open or load a scene or asset, you can select the scene elements, settings, and takes you wish to load, you can select to load layers, and available Reference edits—if applicable—to load, and you can prepend a namespace to all objects included in the incoming file.

To open or load a file or scene via the main menu:

  1. Choose File Open.

    The Open File dialog displays.

  2. In the Open File dialog, navigate to the directory where the file (you want to open or load) is located.
  3. Select the file and click Open.

    The Open Options dialog displays.

  4. In the Open Options dialog, select assets, settings, takes, layers, and apply the Reference edits—if applicable—to load, prepend (if you wish) a namespace to all objects included in the incoming file, and click Open.

To open or load a recently saved file or scene via the main menu:

  1. Choose File and select from the File menu options the recently saved file or scene.

    The Open Options dialog displays.

  2. In the Open Options dialog, select assets, settings, takes, layers, and apply the Reference edits—if applicable—to load, prepend (if you wish) a namespace to all objects included in the incoming file, and click Open.

To open or load an asset via the Asset browser (Resources window):

  1. In the Asset browser layout pane, navigate to the directory where the asset (you want to open or load) is located.

  2. In the Asset browser display pane, drag the asset to the Viewer window or the Navigator window Scene browser.

    The FBX Open context menu displays ().

    The context menu enables you to choose from four menu options.

  3. Choose FBX Open Options....

    The Open Options dialog displays.

    Unlike opening a file via File Open, when you drag an asset from the Asset browser into the Viewer window and choose FBX Open Options..., the element settings are disabled by default.

  4. Enable the element settings.
  5. Select the assets, settings, takes, layers, and Reference edits —if applicable—to load, and prepend (if you wish) a namespace for all objects within the incoming file, and click Open.

To open or load a motion capture data file:

  1. In the main menu, choose File Motion File Import....

    The Import Files dialog displays.

    The motion capture data file formats supported are shown in the following figure.

  2. In the Import Files dialog, navigate to the directory where the file (you want to open or load) is located.

MotionBuilder provides the following methods of adding and loading scenes and assets:

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