The 3D Blur node uses Z-depth map information to create a plausible blur effect. The node accepts a front, back, and matte input. Additional inputs are available for Z-depth map, motion data, and kernel media.
The 3D Blur node can be used as:
(a) Z-depth input tab (b) Forward Flow input tab (c) Kernel input tab
The following table describes a general workflow for the 3D Blur node.
Step: | Refer to: |
---|---|
1. Apply a lens blur to the image. | See Creating a Lens Blur. |
2. Determine the shape of the blur. | See Changing the Blur Pattern. |
3. Apply depth of field effects to the image. | See Simulating a Depth of Field Effect. |
4. Apply motion blur effects to the image. | See Simulating a Motion Blur Effect. |