An item is activated for modification
whenever the cursor is positioned over it in the 3D
View. That is, when you stroke a sculpt tool across the
model, Mudbox automatically selects and modifies the affected vertices.
For some features and
operations, you must explicitly select items on the model. To do
this you must use the features located on the Select/Move
Tools tray.
The selection tools let
you select faces and entire models so you can:
- Translate, rotate, or scale objects (models)
in the 3D View.
- Specify an axis of symmetry for the Mirror and Set
Topological Axis symmetry features.
- Hide faces or entire models in the 3D
View to improve interactive performance when working
on complex models.
- Export a selected model to a separate
file.
Select/Move Tools presets
The following describes
the tools that appear on the Select/Move Tools tray:
NoteItems in the Sculpt,
Paint, Pose, and Select/Move Tools trays can alternately be selected
using the number keys on your computer’s keyboard. Clicking keys
1 through 9 selects the corresponding tool position in the active
tool tray. Frequently used tools can be dragged to any of the first
9 positions on a tray using the middle button of your mouse/stylus.
Tool name |
Icon |
Purpose |
Faces
|
|
Selects
indivdual faces as you stroke over the model. Editing the Size property
lets you increase or decrease the area of selection for the stroke.
Clicking off the model
in the 3D View, cancels the current
selection.
|
Objects
|
|
Selects
the object as you stroke over the model. Editing the Size property
lets you increase or decrease the area of selection on the stroke.
Clicking off the model
in the 3D View cancels the current
selection.
|
Translate
|
|
Lets
you move items by dragging the transform manipulator. Drag any arrow
that appears at the center of the object to move along that axis.
Drag the center handle to move freely across the 3D
View.
|
Rotate
|
|
Lets
you rotate items by dragging the rotate manipulator. Drag the circular
rings on the manipulator that appears at the center of the object
to rotate about the different axes.
|
Scale
|
|
Lets
you scale items proportionally or non-proportionally by dragging
the scale manipulator. Drag any manipulator box that appears at
the center of the object to scale non-proportionally along that
axis. Drag the center manipulator box to scale uniformly in all directions.
|
Select faces
- In
the tool trays area, click the Select/Move Tools tab.
- In the Select/Move Tools tray,
click the Faces selection tool.
- In the 3D View,
drag on the faces you want to select.
- To deselect faces, click an empty area
within the 3D View.
NoteTo select a face
without exiting the current sculpting tool, press V while sculpting
the selection, then release the V key when you are finished. This
behavior works with all tool number hotkeys (1, 2, 3, and so on).
Select all faces on the
current subdivision level
- In the 3D View,
position the cursor over the model at the subdivision level you
want to select (use Page Up or Page
Down to display the subdivision level you want), then
press the Shift + A.
Select objects
- Click the Select/Move Tools tab
to display the Select/Move Tools tray.
- In the Select/Move Tools tray,
click the Objects selection tool.
- In the 3D View,
click the object you want to select.
Deselect faces or objects
- In the 3D View, click
an empty area within the 3D View.
Create and select a selection
set
You can create sets of selected components
for your model so you can quickly select the items repeatedly and
consistently later.
For example, you may
want to create a selection set for some faces in a particular region
of a model so you can freeze and unfreeze them repeatedly as you
work. A selection set lets you define this region as a custom selection.
In addition, if you’ve
combined a number of polygon meshes into one model prior to importing
to Mudbox, it can be difficult to select the various components.
Creating a selection set lets you easily select those regions on
the combined model in Mudbox.
NoteIn Autodesk Maya,
selection sets are called
Quick Select sets
and can be exported with an .fbx or .obj file. Autodesk 3ds Max
refers to these as selection sets. To preserve
Quick
Select sets when exporting a model from Maya, select
File
> Export Selection. Set the
File Type to
OBJexport and
turn on the
File Type Specific Options for
Groups,
then click
Export Selection. Mudbox does not
export selection sets when exporting using FBX. For more information
on importing a model from Maya, see
Import a model from Maya.
In Mudbox, selection
sets appear in the Object List and are saved with
the model as part of the .mud file.
- In the 3D View,
using the Objects or Faces selection
tools found in the Select/Move Tools tray, select
the components on the model you want contained in the selection
set.
- From the main menu, select Create
> Selection Set.
A window appears to let
you type a unique name for the selection set.
- Type a name for the selection set, then
click OK.
The selection set appears
in the list of items within the Object List.
- To select a selection set, click its
name within the Object List.