- Ensure the model meets the criteria described
in
Prepare a model for sculpting.
- To view the UV texture coordinates for
a model in Maya, select the Polygons menu
set, then select Edit UVs > UV Texture Editor.
- Use the UV Texture Editor to determine
whether any UVs are overlapping by selecting Image
> Shade UVs.
The UV
Texture Editor provides many tools for modifying and
correcting the layout of UVs. Subdivision surfaces must be converted
to polygon surfaces before exporting from Maya as an .obj file.
Consult the Maya documentation for further information.
NoteModifying the layout
and distribution of the UVs on a mesh does not affect the layout
and distribution of the faces on the 3D polygonal mesh but does
have an impact on texture mapping.
- The Autodesk FBX® file format is recommended for transfer
of data between Maya and Mudbox. For more information on support
entities and best practices, see
Import using FBX and
Export using FBX.
- Default camera information is not exported
when using FBX. If you want to export camera or image plane information
to Mudbox with your model, you must first duplicate the default
cameras in Maya and set these as required prior to exporting your
FBX file. For more information, see
FBX features supported for import.
- In the scene view, select the mesh.
- Select File > Export Selection.
- In the General Options section,
set the File Type to FBX,
then select Export Selection.
NoteWhen a model in Maya
has multiple UV sets, only the currently active UV set is exported
whenever the model is exported either as an .fbx or .obj file.
- In Mudbox, depending on your requirements,
select File > Open or File
> Import, and select the model you exported from Maya.
For more information on import options, see
Open a model or
Import a model.