Point Tracker is a useful tool for tracking points through a shot. In situations where tracking a point cloud is impossible, Point Tracker provides an excellent alternative. For example, if Shape Tracker's ROI provides no rigid shapes to track, Point Tracker's ability to track a point remains the best choice. With Point Tracker, you can animate a geometry by applying tracking data to it. Users can assign one or several trackers to a geometry. This is useful when you want a geometry to follow a moving element in a shot. With Point Tracker, you can:
When you apply tracking data to a geometry, only the axis or the position of the vertices is animated. Because you can assign multiple trackers to a geometry, you can assign trackers to both its axis and vertices.
Tracking data appears in the Channel Editor. Tracking data for each tracker is contained in a Trackers directory of the channel hierarchy. Use the channel hierarchy to select the tracker and then modify the tracking data. In the channel hierarchy, the channels for each tracker appear.
| Tracker Channel | Description |
|---|---|
| Ref X | The point being tracked on the X-axis |
| Ref Y | The point being tracked on the Y-axis |
| Track X | Last tracked (or current) tracker position along the X-axis |
| Track Y | Last tracked (or current) tracker position along the Y-axis |
You can also animate the softness of geometries and the position of their individual vertices using the Animation controls. See Animation.
The Point Tracker is further improved with sub-pixel accuracy. Subsequently, any subtle movement (including movements less than a single pixel in dimension) can now be analysed and written to the Lustre Animation Channel.