Assigning and Unassigning Point Trackers to Geometries
 
 
 

You can assign Point Trackers to, or unassign Point Trackers from, geometries at any time after you create them.

You can assign a Point Tracker to the axis of any geometry when you want to animate the entire geometry with or without changing its shape. You can also assign a Point Tracker to a vertex of a geometry when you want part of the edge of the geometry to change as it tracks a moving element in the shot. However, if you want to assign Point Trackers to all the vertices in a geometry, use Track Shape. See Animating the Shape of Geometries with the Point Tracker.

To assign a Point Tracker to a geometry:

  1. In the Secondaries menu, enable the Secondary button that contains the geometry you want to track.
  2. Enable Show.

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    The geometry is displayed in the Player.

  3. Do one of the following:

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    The current Point Tracker is displayed in the Player.

  4. Enable Assign.

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  5. In the Player, do one of the following:

    The Point Tracker is assigned to the geometry's axis or vertex.

    NoteYou cannot assign a Point Tracker to more than one point on a geometry. If the tracker is already assigned to a vertex or axis on the geometry, you must unassign it.

To unassign a Point Tracker from a geometry:

  1. Select the shot that contains the tracking data.
  2. In the Secondaries menu, enable Show.

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    The geometry is displayed in the Player.

  3. Click the + or - button to select a Point Tracker from the Tracker list. Make sure the tracker is set to On and is in Solo mode.

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    The current tracker is displayed in the Player.

  4. Enable Unassign and then click the vertex or axis to which you assigned the tracker.

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    The Point Tracker is unassigned to the vertex but remains in the Tracker list.