FBApplication Class Reference

#include <fbsystem.h>
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Inheritance diagram for FBApplication:
Inheritance graph
[legend]

List of all members.


Detailed Description

FBApplication is used mainly to manage files.

It provides functionality like that in the MotionBuilder file menu, for example, open file, save file.

See also FBFbxManager, which gives you more options when saving or loading files. For example you can save only selected elements (characters, models, constraints, etc.) of the current scene. Note that event registration is instanced-based. When an FBApplication object is destroyed, all the event callbacks are unregistered. If you want to have a tool to be notified of events, it needs to have a FBApplication data member.

From MotionBuilder 2011 the following functions are deprecated:

Definition at line 427 of file fbsystem.h.


Public Member Functions

  FBApplication (HIObject pObject=NULL)
  Constructor.
bool  Minimize (bool pBlocking=true)
  Minimize window.
bool  Maximize ()
  Maximize window (minimized).
bool  FileNew ()
  Command FILE->NEW in the menus.
bool  FileOpen (char *pFilename, bool pShowOptions=false, FBFbxOptions *pOptions=NULL)
  Open a file, replacing the current scene.
bool  FileMerge (char *pFilename, bool pShowOptions=false, FBFbxOptions *pOptions=NULL)
  Merge a file with the current scene.
bool  FileAppend (char *pFilename, bool pShowOptions=false, FBFbxOptions *pOptions=NULL)
  Append a file to the current scene.
bool  FileSave (char *pFilename=NULL, FBFbxOptions *pOptions=NULL)
  Save the file under another name.
void  FileExit (bool pSave=false)
  Quit application.
bool  FileImport (FBString pFilename, bool pMatchModels=false)
  Import a motion file.
bool  FileExport (FBString pFilename)
  Export a motion file.
FBBatchStatus  FileBatch (HFBBatchOptions pBatchOptions, HFBPlotOptions pPlotOptions=NULL)
  Start a batch.
bool  FileImportBatch (char *pName, HFBBatchOptions pBatchOptions, HFBModel pReference)
  Import a motion file using batch options.
bool  FileExportBatch (char *pName, HFBTake pTake, HFBBatchOptions pBatchOptions, FBModelList &pExportModels)
  Export a motion file using batch options.
bool  IsValidBatchFile (char *pFilename)
  Verify motion file readability.
void  FileRender (HFBVideoGrabOptions pRenderOptions=NULL)
  Render current scene to media file.
bool  ExecuteScript (FBString pFilename)
  Execute a python script file.
void  SwitchViewerCamera (FBCamera &pCamera)
  Switch the current viewer's camera.
K_DEPRECATED bool  FBXFileOpen (char *pFilename, FBFbxOptions *pOptions=NULL)
  Deprecated, use FBApplication::FileOpen() instead.
K_DEPRECATED bool  FBXFileMerge (char *pFilename, FBFbxOptions *pOptions=NULL)
  Deprecated, use FBApplication::FileMerge() instead.
K_DEPRECATED bool  FBXFileAppend (char *pFilename, FBFbxOptions *pOptions=NULL)
  Deprecated, use FBApplication::FileAppend() instead.
K_DEPRECATED bool  FBXFileSave (char *pFilename=NULL, FBFbxOptions *pOptions=NULL)
  Deprecated, use FBApplication::FileSave() instead.

Public Attributes

FBPropertyEvent  OnFileNewCompleted
  Event: A File New has been completed.
FBPropertyEvent  OnFileNew
  Event: A File New has been requested, nothing has been destroyed yet.
FBPropertyEvent  OnFileOpenCompleted
  Event: A File Open has been completed.
FBPropertyEvent  OnFileOpen
  Event: A File Open has been requested, nothing has been loaded yet.
FBPropertyEvent  OnFileMerge
  Event: A File Merge has been requested, nothing has been loaded yet.
FBPropertyEvent  OnFileSaveCompleted
  Event: A File Save has been completed.
FBPropertyEvent  OnFileSave
  Event: A File Save has been requested, nothing has been saved yet.
FBPropertyEvent  OnFileExit
  Event: A File Exit as been requested, nothing has been destroyed yet.
FBPropertyString  FBXFileName
  Read Write Property: Current scene filename.
FBPropertyActor  CurrentActor
  Read Write Property: Indicate the current actor, as used by the character tool. Can be NULL. If not null, CurrentCharacter must be null, as the character tool works on only one item at a time.
FBPropertyCharacter  CurrentCharacter
  Read Write Property: Indicate the current character, as used by the character tool. Can be NULL. If not null, CurrentActor must be null, as the character tool works on only one item at a time.
FBPropertyListManipulator  Manipulators
  List: of manipulators.

Constructor & Destructor Documentation

FBApplication ( HIObject  pObject = NULL  ) 

Constructor.

Parameters:
pObject  Internal parent object(default=NULL).

Member Function Documentation

bool Minimize ( bool  pBlocking = true  ) 

Minimize window.

Parameters:
pBlocking  Is the minimization blocking operation (default = true).
Returns:
Operation was successful (true or false).

bool Maximize (  ) 

Maximize window (minimized).

Returns:
Operation was successful (true or false).

bool FileNew (  ) 

Command FILE->NEW in the menus.

Returns:
true if successful.

bool FileOpen ( char *  pFilename,
bool  pShowOptions = false,
FBFbxOptions pOptions = NULL  
)

Open a file, replacing the current scene.

Command File->Open in the menus.

Parameters:
pFilename  File to open.
pShowOptions  true if options dialog is showed (default=false).
pImportingNamespace  namespace added to all objects in the loaded scene (default=NULL)
Returns:
true if successful.

bool FileMerge ( char *  pFilename,
bool  pShowOptions = false,
FBFbxOptions pOptions = NULL  
)

Merge a file with the current scene.

Command File->Merge in the menus.

Parameters:
pFilename  File to merge.
pShowOptions  true if options dialog is showed (default=false).
pImportingNamespace  namespace added to all objects in the loaded scene (default=NULL)
Returns:
true if successful.

bool FileAppend ( char *  pFilename,
bool  pShowOptions = false,
FBFbxOptions pOptions = NULL  
)

Append a file to the current scene.

Same as File->Merge in the menus with all options set to append.

Parameters:
pFilename  File to merge.
pShowOptions  true if options dialog is showed (default=false).
pImportingNamespace  namespace added to all objects in the loaded scene (default=NULL)
Returns:
true if successful.

bool FileSave ( char *  pFilename = NULL,
FBFbxOptions pOptions = NULL  
)

Save the file under another name.

Command File->SaveAs in the menus.

Parameters:
pFilename  Save file as pFilename. A value of NULL will use the current file name.
Returns:
true if successful.

void FileExit ( bool  pSave = false  ) 

Quit application.

Command FILE->EXIT in the menus.

Parameters:
pSave  true if file is saved on exit(default=false).

bool FileImport ( FBString  pFilename,
bool  pMatchModels = false  
)

Import a motion file.

Command FILE->IMPORT in the menus.

Parameters:
pFilename  The file to import. To import two files at the same time (ex: .amc & .asf), separate the two files path with a comma ("Path1,Path2").
pMatchModels  If there is already a model in the scene with the same name, the model will not be created and we replace the animation of the given model. If there are models selected in the scene, only these models will be checked for a potential name match. If only one model is selected (ex: hips), this models and its hierarchy will be used. Every unmatched models will be created.
Returns:
True if the import succeeded.
Remarks:
The data will be imported in the current take.

The last parameter are only used for motion files.

For now, you cannot import custom file types.

Currently, only the default import options are used.

Warning:
The signature of this function might change in the future to support import options.

bool FileExport ( FBString  pFilename  ) 

Export a motion file.

Command FILE->EXPORT in the menus.

Parameters:
pFilename  The file to create. To create two files at the same time (ex: .amc & .asf), separate the two files path with a comma ("Path1,Path2").
Returns:
True if the export succeeded.
Remarks:
If the file exists, it will be overwritten.

current take is use.

The last parameter is only used for motion files.

For now, you cannot export custom file types.

Currently, only the default export options are used.

Warning:
The signature of this function might change in the future to support export options.

FBBatchStatus FileBatch ( HFBBatchOptions  pBatchOptions,
HFBPlotOptions  pPlotOptions = NULL  
)

Start a batch.

Command FILE->BATCH in the menus.

Parameters:
pBatchOptions  The options for the batch process (same as in the batch UI).
pPlotOptions  The options for plotting (same as in the plot UI)(default=NULL).
Returns:
The status of the operation.

bool FileImportBatch ( char *  pName,
HFBBatchOptions  pBatchOptions,
HFBModel  pReference  
)

Import a motion file using batch options.

Import used for loading files in batch process.

Parameters:
pName  The name of the file without extension. Extension and path will be taken from batch options.
pBatchOptions  The options for the import.
pReference  Reference model for the import.
Returns:
True if the import succeeded.
Remarks:
Not all options have to be set, only those that belong to process.

bool FileExportBatch ( char *  pName,
HFBTake  pTake,
HFBBatchOptions  pBatchOptions,
FBModelList pExportModels  
)

Export a motion file using batch options.

Export used for saving files in batch process.

Parameters:
pName  The name of the file without extension. Extension and path will be taken from batch options.
pTake  Animation take to the export.
pBatchOptions  The options for the export.
pExportModels  Models to the export.
Returns:
True if the export succeeded.
Remarks:
Not all options have to be set, only those that belong to process.

bool IsValidBatchFile ( char *  pFilename  ) 

Verify motion file readability.

Parameters:
pFilename  The file to test.
Returns:
True if file was opened successfully (file is closed at the end).

void FileRender ( HFBVideoGrabOptions  pRenderOptions = NULL  ) 

Render current scene to media file.

Command FILE->RENDER in the menus.

Parameters:
pRenderOptions  The options used when rendering the scene. If you don't specify them, current one are used.
Remarks:
Render options can be changed if they are not valid.
Warning:
If the destination media file exist, it will be overwritten by default.

bool ExecuteScript ( FBString  pFilename  ) 

Execute a python script file.

Parameters:
pFilename  The script file to execute.
Returns:
True if the script file was found and executed.
Remarks:
This function can only be used in the UI thread.

void SwitchViewerCamera ( FBCamera pCamera  ) 

Switch the current viewer's camera.

Parameters:
pCamera  Camera to switch current viewer to.

K_DEPRECATED bool FBXFileOpen ( char *  pFilename,
FBFbxOptions pOptions = NULL  
)

Deprecated, use FBApplication::FileOpen() instead.

Opens a file, replacing the current scene.

Parameters:
pFilename  File to open.
pImportingNamespace  namespace added to all objects in the loaded scene (default=NULL)
Returns:
true if successful.

K_DEPRECATED bool FBXFileMerge ( char *  pFilename,
FBFbxOptions pOptions = NULL  
)

Deprecated, use FBApplication::FileMerge() instead.

Merges a file with the current scene.

Parameters:
pFilename  File to merge.
pImportingNamespace  namespace added to all objects in the loaded scene (default=NULL)
Returns:
true if successful.

K_DEPRECATED bool FBXFileAppend ( char *  pFilename,
FBFbxOptions pOptions = NULL  
)

Deprecated, use FBApplication::FileAppend() instead.

Appends a file to the current scene.

Parameters:
pFilename  File to merge.
pImportingNamespace  namespace added to all objects in the loaded scene (default=NULL)
Returns:
true if successful.

K_DEPRECATED bool FBXFileSave ( char *  pFilename = NULL,
FBFbxOptions pOptions = NULL  
)

Deprecated, use FBApplication::FileSave() instead.

Save the file under another name.

Parameters:
pFilename  Save file as pFilename. A value of NULL will use the current file name.
Returns:
true if successful.

Member Data Documentation

FBPropertyEvent OnFileNewCompleted

Event: A File New has been completed.

Definition at line 436 of file fbsystem.h.

FBPropertyEvent OnFileNew

Event: A File New has been requested, nothing has been destroyed yet.

Definition at line 437 of file fbsystem.h.

FBPropertyEvent OnFileOpenCompleted

Event: A File Open has been completed.

Definition at line 438 of file fbsystem.h.

FBPropertyEvent OnFileOpen

Event: A File Open has been requested, nothing has been loaded yet.

Definition at line 439 of file fbsystem.h.

FBPropertyEvent OnFileMerge

Event: A File Merge has been requested, nothing has been loaded yet.

Definition at line 440 of file fbsystem.h.

FBPropertyEvent OnFileSaveCompleted

Event: A File Save has been completed.

Definition at line 441 of file fbsystem.h.

FBPropertyEvent OnFileSave

Event: A File Save has been requested, nothing has been saved yet.

Definition at line 442 of file fbsystem.h.

FBPropertyEvent OnFileExit

Event: A File Exit as been requested, nothing has been destroyed yet.

Definition at line 443 of file fbsystem.h.

FBPropertyString FBXFileName

Read Write Property: Current scene filename.

Definition at line 617 of file fbsystem.h.

FBPropertyActor CurrentActor

Read Write Property: Indicate the current actor, as used by the character tool. Can be NULL. If not null, CurrentCharacter must be null, as the character tool works on only one item at a time.

Definition at line 618 of file fbsystem.h.

FBPropertyCharacter CurrentCharacter

Read Write Property: Indicate the current character, as used by the character tool. Can be NULL. If not null, CurrentActor must be null, as the character tool works on only one item at a time.

Definition at line 619 of file fbsystem.h.

FBPropertyListManipulator Manipulators

List: of manipulators.

Definition at line 622 of file fbsystem.h.


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