FBActor Class Reference

#include <fbcharacter.h>
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
Inheritance diagram for FBActor:
Inheritance graph
[legend]

List of all members.


Detailed Description

Actor class.

These classes are under development and may change dramatically between versions.

To obtain the list of actors present in a scene, you need to create an instance of class FBSystem, to obtain the current scene. The FBScene object holds the list of actors in the property Actors.

       FBSystem lSystem;
       HFBScene lScene = lSystem.Scene;
       for( int lIdx = 0; lIdx < lScene->Actors.GetCount(); ++lIdx )
       {
           FBTrace( "Actor[%d]: '%s'\n", lIdx, (char*)lScene->Actors[lIdx] );
       }

The current actor selected in the Character tool can be obtained via the FBApplication object.

       FBApplication lApplication;
       HFBActor lActor = lApplication.CurrentActor;
       if( lActor )
       {
           FBTrace( "Current actor is: '%s'\n", (char*)lActor->Name );
       }
       else
       {
           FBTrace( "No actor currently selected\n" );
       }

Definition at line 809 of file fbcharacter.h.


Public Member Functions

  FBActor (char *pName, HIObject pObject=NULL)
  Constructor.
virtual void  FBDelete ()
  Actual Actor destructor.
virtual bool  Snap (FBRecalcMarkerSetOffset pRecalcOffset)
  Snap the marker set of the actor.
void  UpdateValues (HFBEvaluateInfo pEvalInfo)
  Update Internal Values to be corresponding to the Given Evaluate Information.
void  SetDefinitionScaleVector (FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector, bool pSymmetricUpdate=true)
  Set Actor Scaling Definition.
void  GetDefinitionScaleVector (FBSkeletonNodeId pSkeletonId, FBVector3d &pScaleVector)
  Get Actor Scaling Definition.
void  SetDefinitionRotationVector (FBSkeletonNodeId pSkeletonId, FBVector3d pRotationVector, bool pSymmetricUpdate=true)
  Set Actor Rotation Definition.
void  SetActorTranslation (FBVector3d pTranslationVector)
  Translate Actor, similar to moving the hips of the Actor in the UI.
HFBSkeletonState  GetDefaultSkeletonState ()
  Return the Default Skeleton State.
HFBSkeletonState  GetCurrentSkeletonState ()
  Return the Current Skeleton State.
HFBModel  GetLeftGloveReferenceModel ()
  Get the reference model associated with left hand.
void  SetLeftGloveReferenceModel (HFBModel pReferenceModel)
  Set a model to be the left glove reference.
HFBModel  GetRightGloveReferenceModel ()
  Get the reference model associated with right hand.
void  SetRightGloveReferenceModel (HFBModel pReferenceModel)
  Set a model to be the right glove reference.

Public Attributes

FBPropertyMarkerSet  MarkerSet
  Read Write Property: Associated marker set.
FBPropertyMarkerSet  OutputMarkerSet
  Read Write Property: Associated output marker set.
FBPropertyBool  Active
  Read Write Property: Is actor snap active?.
FBPropertyBool  Locked
  Read Write Property: Is actor locked?.
FBPropertyColor  BodyColor
  Read Write Property: The color of the body of the actor.
FBPropertyColor  SkeletonColor
  Read Write Property: The color of the skeleton of the actor.
FBPropertyColor  PivotColor
  Read Write Property: The color of the pivot points of the actor.
FBPropertyDouble  MarkerSetSize
  Read Write Property: The size of the markers of the actor.
FBPropertyDouble  PivotSize
  Read Write Property: The size of the pivot points of the actor.
FBPropertyVector3d  HipsPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  LeftHipPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  LeftKneePosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  LeftAnklePosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  LeftFootPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  RightHipPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  RightKneePosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  RightAnklePosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  RightFootPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  WaistPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  ChestPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  LeftCollarPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  LeftShoulderPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  LeftElbowPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  LeftWristPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  RightCollarPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  RightShoulderPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  RightElbowPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  RightWristPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  NeckPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyVector3d  HeadPosition
  Read Write Property: Body part pivot of the actor.
FBPropertyAnimatableDouble  LeftHandIndexIndex
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandIndexMiddle
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandIndexRing
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandIndexPinky
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandMiddleIndex
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandMiddleMiddle
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandMiddleRing
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandMiddlePinky
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandRingIndex
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandRingMiddle
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandRingRing
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandRingPinky
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandPinkyIndex
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandPinkyMiddle
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandPinkyRing
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  LeftHandPinkyPinky
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandIndexIndex
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandIndexMiddle
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandIndexRing
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandIndexPinky
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandMiddleIndex
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandMiddleMiddle
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandMiddleRing
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandMiddlePinky
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandRingIndex
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandRingMiddle
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandRingRing
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandRingPinky
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandPinkyIndex
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandPinkyMiddle
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandPinkyRing
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  RightHandPinkyPinky
  Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
FBPropertyAnimatableDouble  FKFingerMultiplier
  Read Write Property: Used to augment the amount of FK propagation for unmarkered intermediate finger phalanges.
FBPropertyAnimatableDouble  FKFingerTipMultiplier
  Read Write Property: Used to augment the amount of FK propagation for unmarkered finger tip phalanges.
FBPropertyAnimatableDouble  FKThumbTipMultiplier
  Read Write Property: Used to augment the amount of FK propagation for unmarkered thumb tip phalanges.
FBPropertyAnimatableBool  HumanFingerLimits
  Read Write Property: Enables/Disables human finger limits during actor solve.

Constructor & Destructor Documentation

FBActor ( char *  pName,
HIObject  pObject = NULL  
)

Constructor.

Parameters:
pName  Name of new actor.
pObject  For internal use only. This parameter does not need to be specified by the developer.

Member Function Documentation

virtual void FBDelete (  )  [virtual]

Actual Actor destructor.

This method is used to delete the actual actor object represented by an instance of FBActor.

Reimplemented from FBComponent.

virtual bool Snap ( FBRecalcMarkerSetOffset  pRecalcOffset  )  [virtual]

Snap the marker set of the actor.

Returns:
True if the operation completed successfully.

void UpdateValues ( HFBEvaluateInfo  pEvalInfo  ) 

Update Internal Values to be corresponding to the Given Evaluate Information.

Parameters:
pEvalInfo  Evaluate Info of the Values

void SetDefinitionScaleVector ( FBSkeletonNodeId  pSkeletonId,
FBVector3d  pScaleVector,
bool  pSymmetricUpdate = true  
)

Set Actor Scaling Definition.

Parameters:
pSkeletonId  Skeleton Node Id
pScaleVector  Actor Scaling value for the given ID
pSymmetricUpdate  Update right and left part at the same time

void GetDefinitionScaleVector ( FBSkeletonNodeId  pSkeletonId,
FBVector3d pScaleVector  
)

Get Actor Scaling Definition.

Parameters:
pSkeletonId  Skeleton Node Id
Return values:
pScaleVector  Actor Scaling Definition for the given ID

void SetDefinitionRotationVector ( FBSkeletonNodeId  pSkeletonId,
FBVector3d  pRotationVector,
bool  pSymmetricUpdate = true  
)

Set Actor Rotation Definition.

Parameters:
pSkeletonId  Skeleton Node Id
pRotationVector  Actor Rotation value for the given ID
pSymmetricUpdate  Update right and left part at the same time

void SetActorTranslation ( FBVector3d  pTranslationVector  ) 

Translate Actor, similar to moving the hips of the Actor in the UI.

Parameters:
pTranslationVector  Will move the entire Actor to pTranslationVector coordinate

HFBSkeletonState GetDefaultSkeletonState (  ) 

Return the Default Skeleton State.

Returns:
Default Skeleton State

HFBSkeletonState GetCurrentSkeletonState (  ) 

Return the Current Skeleton State.

Returns:
Current Skeleton State

HFBModel GetLeftGloveReferenceModel (  ) 

Get the reference model associated with left hand.

Returns:
The reference model associated with the left hand.

void SetLeftGloveReferenceModel ( HFBModel  pReferenceModel  ) 

Set a model to be the left glove reference.

Parameters:
pReferenceModel  Model to be the left glove reference.

HFBModel GetRightGloveReferenceModel (  ) 

Get the reference model associated with right hand.

Returns:
The reference model associated with the right hand.

void SetRightGloveReferenceModel ( HFBModel  pReferenceModel  ) 

Set a model to be the right glove reference.

Parameters:
pReferenceModel  Model to be the right glove reference.

Member Data Documentation

FBPropertyMarkerSet MarkerSet

Read Write Property: Associated marker set.

Definition at line 828 of file fbcharacter.h.

FBPropertyMarkerSet OutputMarkerSet

Read Write Property: Associated output marker set.

Definition at line 829 of file fbcharacter.h.

FBPropertyBool Active

Read Write Property: Is actor snap active?.

Reimplemented from FBConstraint.

Definition at line 830 of file fbcharacter.h.

FBPropertyBool Locked

Read Write Property: Is actor locked?.

Definition at line 831 of file fbcharacter.h.

FBPropertyColor BodyColor

Read Write Property: The color of the body of the actor.

Definition at line 833 of file fbcharacter.h.

FBPropertyColor SkeletonColor

Read Write Property: The color of the skeleton of the actor.

Definition at line 834 of file fbcharacter.h.

FBPropertyColor PivotColor

Read Write Property: The color of the pivot points of the actor.

Definition at line 835 of file fbcharacter.h.

FBPropertyDouble MarkerSetSize

Read Write Property: The size of the markers of the actor.

Definition at line 836 of file fbcharacter.h.

FBPropertyDouble PivotSize

Read Write Property: The size of the pivot points of the actor.

Definition at line 837 of file fbcharacter.h.

FBPropertyVector3d HipsPosition

Read Write Property: Body part pivot of the actor.

Definition at line 839 of file fbcharacter.h.

FBPropertyVector3d LeftHipPosition

Read Write Property: Body part pivot of the actor.

Definition at line 840 of file fbcharacter.h.

FBPropertyVector3d LeftKneePosition

Read Write Property: Body part pivot of the actor.

Definition at line 841 of file fbcharacter.h.

FBPropertyVector3d LeftAnklePosition

Read Write Property: Body part pivot of the actor.

Definition at line 842 of file fbcharacter.h.

FBPropertyVector3d LeftFootPosition

Read Write Property: Body part pivot of the actor.

Definition at line 843 of file fbcharacter.h.

FBPropertyVector3d RightHipPosition

Read Write Property: Body part pivot of the actor.

Definition at line 844 of file fbcharacter.h.

FBPropertyVector3d RightKneePosition

Read Write Property: Body part pivot of the actor.

Definition at line 845 of file fbcharacter.h.

FBPropertyVector3d RightAnklePosition

Read Write Property: Body part pivot of the actor.

Definition at line 846 of file fbcharacter.h.

FBPropertyVector3d RightFootPosition

Read Write Property: Body part pivot of the actor.

Definition at line 847 of file fbcharacter.h.

FBPropertyVector3d WaistPosition

Read Write Property: Body part pivot of the actor.

Definition at line 848 of file fbcharacter.h.

FBPropertyVector3d ChestPosition

Read Write Property: Body part pivot of the actor.

Definition at line 849 of file fbcharacter.h.

FBPropertyVector3d LeftCollarPosition

Read Write Property: Body part pivot of the actor.

Definition at line 850 of file fbcharacter.h.

FBPropertyVector3d LeftShoulderPosition

Read Write Property: Body part pivot of the actor.

Definition at line 851 of file fbcharacter.h.

FBPropertyVector3d LeftElbowPosition

Read Write Property: Body part pivot of the actor.

Definition at line 852 of file fbcharacter.h.

FBPropertyVector3d LeftWristPosition

Read Write Property: Body part pivot of the actor.

Definition at line 853 of file fbcharacter.h.

FBPropertyVector3d RightCollarPosition

Read Write Property: Body part pivot of the actor.

Definition at line 854 of file fbcharacter.h.

FBPropertyVector3d RightShoulderPosition

Read Write Property: Body part pivot of the actor.

Definition at line 855 of file fbcharacter.h.

FBPropertyVector3d RightElbowPosition

Read Write Property: Body part pivot of the actor.

Definition at line 856 of file fbcharacter.h.

FBPropertyVector3d RightWristPosition

Read Write Property: Body part pivot of the actor.

Definition at line 857 of file fbcharacter.h.

FBPropertyVector3d NeckPosition

Read Write Property: Body part pivot of the actor.

Definition at line 858 of file fbcharacter.h.

FBPropertyVector3d HeadPosition

Read Write Property: Body part pivot of the actor.

Definition at line 859 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandIndexIndex

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 861 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandIndexMiddle

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 862 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandIndexRing

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 863 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandIndexPinky

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 864 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandMiddleIndex

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 866 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandMiddleMiddle

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 867 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandMiddleRing

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 868 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandMiddlePinky

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 869 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandRingIndex

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 871 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandRingMiddle

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 872 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandRingRing

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 873 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandRingPinky

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 874 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandPinkyIndex

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 876 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandPinkyMiddle

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 877 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandPinkyRing

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 878 of file fbcharacter.h.

FBPropertyAnimatableDouble LeftHandPinkyPinky

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 879 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandIndexIndex

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 881 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandIndexMiddle

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 882 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandIndexRing

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 883 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandIndexPinky

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 884 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandMiddleIndex

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 886 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandMiddleMiddle

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 887 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandMiddleRing

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 888 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandMiddlePinky

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 889 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandRingIndex

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 891 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandRingMiddle

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 892 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandRingRing

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 893 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandRingPinky

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 894 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandPinkyIndex

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 896 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandPinkyMiddle

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 897 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandPinkyRing

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 898 of file fbcharacter.h.

FBPropertyAnimatableDouble RightHandPinkyPinky

Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.

Definition at line 899 of file fbcharacter.h.

FBPropertyAnimatableDouble FKFingerMultiplier

Read Write Property: Used to augment the amount of FK propagation for unmarkered intermediate finger phalanges.

Definition at line 901 of file fbcharacter.h.

FBPropertyAnimatableDouble FKFingerTipMultiplier

Read Write Property: Used to augment the amount of FK propagation for unmarkered finger tip phalanges.

Definition at line 902 of file fbcharacter.h.

FBPropertyAnimatableDouble FKThumbTipMultiplier

Read Write Property: Used to augment the amount of FK propagation for unmarkered thumb tip phalanges.

Definition at line 903 of file fbcharacter.h.

FBPropertyAnimatableBool HumanFingerLimits

Read Write Property: Enables/Disables human finger limits during actor solve.

Definition at line 904 of file fbcharacter.h.


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