#include
<fbcharacter.h>

These classes are under development and may change dramatically between versions.
To obtain the list of actors present in a scene, you need to create an instance of class FBSystem, to obtain the current scene. The FBScene object holds the list of actors in the property Actors.
FBSystem lSystem;
HFBScene lScene = lSystem.Scene;
for( int lIdx = 0; lIdx < lScene->Actors.GetCount(); ++lIdx )
{
FBTrace( "Actor[%d]: '%s'\n", lIdx, (char*)lScene->Actors[lIdx] );
}
The current actor selected in the Character tool can be obtained via the FBApplication object.
FBApplication lApplication;
HFBActor lActor = lApplication.CurrentActor;
if( lActor )
{
FBTrace( "Current actor is: '%s'\n", (char*)lActor->Name );
}
else
{
FBTrace( "No actor currently selected\n" );
}
Definition at line 809 of file fbcharacter.h.
Public Member Functions |
|
| FBActor (char *pName, HIObject pObject=NULL) | |
| Constructor. |
|
| virtual void | FBDelete () |
| Actual Actor destructor. |
|
| virtual bool | Snap (FBRecalcMarkerSetOffset pRecalcOffset) |
| Snap the marker set of the actor. |
|
| void | UpdateValues (HFBEvaluateInfo pEvalInfo) |
| Update Internal Values to be corresponding
to the Given Evaluate Information. |
|
| void | SetDefinitionScaleVector (FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector, bool pSymmetricUpdate=true) |
| Set Actor Scaling Definition. |
|
| void | GetDefinitionScaleVector (FBSkeletonNodeId pSkeletonId, FBVector3d &pScaleVector) |
| Get Actor Scaling Definition. |
|
| void | SetDefinitionRotationVector (FBSkeletonNodeId pSkeletonId, FBVector3d pRotationVector, bool pSymmetricUpdate=true) |
| Set Actor Rotation Definition. |
|
| void | SetActorTranslation (FBVector3d pTranslationVector) |
| Translate Actor, similar to moving the hips
of the Actor in the UI. |
|
| HFBSkeletonState | GetDefaultSkeletonState () |
| Return the Default Skeleton State. |
|
| HFBSkeletonState | GetCurrentSkeletonState () |
| Return the Current Skeleton State. |
|
| HFBModel | GetLeftGloveReferenceModel () |
| Get the reference model associated with left
hand. |
|
| void | SetLeftGloveReferenceModel (HFBModel pReferenceModel) |
| Set a model to be the left glove reference.
|
|
| HFBModel | GetRightGloveReferenceModel () |
| Get the reference model associated with
right hand. |
|
| void | SetRightGloveReferenceModel (HFBModel pReferenceModel) |
| Set a model to be the right glove reference.
|
|
Public Attributes |
|
| FBPropertyMarkerSet | MarkerSet |
| Read Write Property: Associated
marker set. |
|
| FBPropertyMarkerSet | OutputMarkerSet |
| Read Write Property: Associated
output marker set. |
|
| FBPropertyBool | Active |
| Read Write Property: Is actor snap
active?. |
|
| FBPropertyBool | Locked |
| Read Write Property: Is actor
locked?. |
|
| FBPropertyColor | BodyColor |
| Read Write Property: The color of the
body of the actor. |
|
| FBPropertyColor | SkeletonColor |
| Read Write Property: The color of the
skeleton of the actor. |
|
| FBPropertyColor | PivotColor |
| Read Write Property: The color of the
pivot points of the actor. |
|
| FBPropertyDouble | MarkerSetSize |
| Read Write Property: The size of the
markers of the actor. |
|
| FBPropertyDouble | PivotSize |
| Read Write Property: The size of the
pivot points of the actor. |
|
| FBPropertyVector3d | HipsPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | LeftHipPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | LeftKneePosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | LeftAnklePosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | LeftFootPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | RightHipPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | RightKneePosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | RightAnklePosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | RightFootPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | WaistPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | ChestPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | LeftCollarPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | LeftShoulderPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | LeftElbowPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | LeftWristPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | RightCollarPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | RightShoulderPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | RightElbowPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | RightWristPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | NeckPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyVector3d | HeadPosition |
| Read Write Property: Body part pivot
of the actor. |
|
| FBPropertyAnimatableDouble | LeftHandIndexIndex |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandIndexMiddle |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandIndexRing |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandIndexPinky |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandMiddleIndex |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandMiddleMiddle |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandMiddleRing |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandMiddlePinky |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandRingIndex |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandRingMiddle |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandRingRing |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandRingPinky |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandPinkyIndex |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandPinkyMiddle |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandPinkyRing |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | LeftHandPinkyPinky |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandIndexIndex |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandIndexMiddle |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandIndexRing |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandIndexPinky |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandMiddleIndex |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandMiddleMiddle |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandMiddleRing |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandMiddlePinky |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandRingIndex |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandRingMiddle |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandRingRing |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandRingPinky |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandPinkyIndex |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandPinkyMiddle |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandPinkyRing |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | RightHandPinkyPinky |
| Read Write Property: Used to set
blending coefficients. Each of the 4 fingers can be a blend of the
4 finger. This is not available for thumbs. |
|
| FBPropertyAnimatableDouble | FKFingerMultiplier |
| Read Write Property: Used to augment
the amount of FK propagation for unmarkered intermediate finger
phalanges. |
|
| FBPropertyAnimatableDouble | FKFingerTipMultiplier |
| Read Write Property: Used to augment
the amount of FK propagation for unmarkered finger tip phalanges.
|
|
| FBPropertyAnimatableDouble | FKThumbTipMultiplier |
| Read Write Property: Used to augment
the amount of FK propagation for unmarkered thumb tip phalanges.
|
|
| FBPropertyAnimatableBool | HumanFingerLimits |
| Read Write Property: Enables/Disables
human finger limits during actor solve. |
|
| FBActor | ( | char * | pName, | |
| HIObject | pObject = NULL |
|||
| ) |
Constructor.
| pName | Name of new actor. | |
| pObject | For internal use only. This parameter does not need to be specified by the developer. |
| virtual void FBDelete | ( | ) | [virtual] |
Actual Actor destructor.
This method is used to delete the actual actor object represented by an instance of FBActor.
Reimplemented from FBComponent.
| virtual bool Snap | ( | FBRecalcMarkerSetOffset | pRecalcOffset | ) | [virtual] |
Snap the marker set of the actor.
| void UpdateValues | ( | HFBEvaluateInfo | pEvalInfo | ) |
Update Internal Values to be corresponding to the Given Evaluate Information.
| pEvalInfo | Evaluate Info of the Values |
| void SetDefinitionScaleVector | ( | FBSkeletonNodeId | pSkeletonId, | |
| FBVector3d | pScaleVector, | |||
| bool | pSymmetricUpdate =
true |
|||
| ) |
Set Actor Scaling Definition.
| pSkeletonId | Skeleton Node Id | |
| pScaleVector | Actor Scaling value for the given ID | |
| pSymmetricUpdate | Update right and left part at the same time |
| void GetDefinitionScaleVector | ( | FBSkeletonNodeId | pSkeletonId, | |
| FBVector3d & | pScaleVector | |||
| ) |
Get Actor Scaling Definition.
| pSkeletonId | Skeleton Node Id |
| pScaleVector | Actor Scaling Definition for the given ID |
| void SetDefinitionRotationVector | ( | FBSkeletonNodeId | pSkeletonId, | |
| FBVector3d | pRotationVector, | |||
| bool | pSymmetricUpdate =
true |
|||
| ) |
Set Actor Rotation Definition.
| pSkeletonId | Skeleton Node Id | |
| pRotationVector | Actor Rotation value for the given ID | |
| pSymmetricUpdate | Update right and left part at the same time |
| void SetActorTranslation | ( | FBVector3d | pTranslationVector | ) |
Translate Actor, similar to moving the hips of the Actor in the UI.
| pTranslationVector | Will move the entire Actor to pTranslationVector coordinate |
| HFBSkeletonState GetDefaultSkeletonState | ( | ) |
Return the Default Skeleton State.
| HFBSkeletonState GetCurrentSkeletonState | ( | ) |
Return the Current Skeleton State.
| HFBModel GetLeftGloveReferenceModel | ( | ) |
Get the reference model associated with left hand.
| void SetLeftGloveReferenceModel | ( | HFBModel | pReferenceModel | ) |
Set a model to be the left glove reference.
| pReferenceModel | Model to be the left glove reference. |
| HFBModel GetRightGloveReferenceModel | ( | ) |
Get the reference model associated with right hand.
| void SetRightGloveReferenceModel | ( | HFBModel | pReferenceModel | ) |
Set a model to be the right glove reference.
| pReferenceModel | Model to be the right glove reference. |
| FBPropertyMarkerSet MarkerSet |
Read Write Property: Associated marker set.
Definition at line 828 of file fbcharacter.h.
| FBPropertyMarkerSet OutputMarkerSet |
Read Write Property: Associated output marker set.
Definition at line 829 of file fbcharacter.h.
Read Write Property: Is actor snap active?.
Reimplemented from FBConstraint.
Definition at line 830 of file fbcharacter.h.
Read Write Property: Is actor locked?.
Definition at line 831 of file fbcharacter.h.
Read Write Property: The color of the body of the actor.
Definition at line 833 of file fbcharacter.h.
Read Write Property: The color of the skeleton of the actor.
Definition at line 834 of file fbcharacter.h.
Read Write Property: The color of the pivot points of the actor.
Definition at line 835 of file fbcharacter.h.
Read Write Property: The size of the markers of the actor.
Definition at line 836 of file fbcharacter.h.
Read Write Property: The size of the pivot points of the actor.
Definition at line 837 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 839 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 840 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 841 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 842 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 843 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 844 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 845 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 846 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 847 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 848 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 849 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 850 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 851 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 852 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 853 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 854 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 855 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 856 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 857 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 858 of file fbcharacter.h.
Read Write Property: Body part pivot of the actor.
Definition at line 859 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 861 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 862 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 863 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 864 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 866 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 867 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 868 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 869 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 871 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 872 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 873 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 874 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 876 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 877 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 878 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 879 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 881 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 882 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 883 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 884 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 886 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 887 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 888 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 889 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 891 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 892 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 893 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 894 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 896 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 897 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 898 of file fbcharacter.h.
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 899 of file fbcharacter.h.
Read Write Property: Used to augment the amount of FK propagation for unmarkered intermediate finger phalanges.
Definition at line 901 of file fbcharacter.h.
Read Write Property: Used to augment the amount of FK propagation for unmarkered finger tip phalanges.
Definition at line 902 of file fbcharacter.h.
Read Write Property: Used to augment the amount of FK propagation for unmarkered thumb tip phalanges.
Definition at line 903 of file fbcharacter.h.
Read Write Property: Enables/Disables human finger limits during actor solve.
Definition at line 904 of file fbcharacter.h.