FBActor Member List

This is the complete list of members for FBActor, including all inherited members.
FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor FBActor
Active FBActor
ActiveChanged() FBConstraint [virtual]
Animatable FBBox
AnimationNodeDestroy(HFBAnimationNode pAnimationNode) FBBox [virtual]
AnimationNodeInCreate(kReference pUserId, HFBModel pModel, char *pAttribute) FBConstraint
AnimationNodeInCreate(kReference pUserId, HFBProperty pProperty) FBConstraint
FBBox::AnimationNodeInCreate(kReference pUserId, char *pName, char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) FBBox [virtual]
AnimationNodeInGet() FBBox [virtual]
AnimationNodeIsUserData(HFBAnimationNode pAnimationNode) FBBox [virtual]
AnimationNodeNotify(HFBAnimationNode pAnimationNode, HFBEvaluateInfo pEvaluateInfo, HFBConstraintInfo pConstraintInfo) FBConstraint [virtual]
FBBox::AnimationNodeNotify(HFBAnimationNode pAnimationNode, HFBEvaluateInfo pEvaluateInfo) FBBox [virtual]
AnimationNodeOutCreate(kReference pUserId, HFBModel pModel, char *pAttribute) FBConstraint
FBBox::AnimationNodeOutCreate(kReference pUserId, char *pName, char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) FBBox [virtual]
AnimationNodeOutGet() FBBox [virtual]
BeginChange() FBPlug
BodyColor FBActor
ChestPosition FBActor
ClassName() FBComponent [virtual]
Clone() FBConstraint [virtual]
Components FBComponent
ConnectAt(HFBPlug pSrc, int pSrc_DstIndex, HFBPlug pDst, int pDst_SrcIndex, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectDst(HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectDstAt(int pSrc_DstIndex, HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectSrc(HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectSrcAt(int pDst_SrcIndex, HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
Deformer FBConstraint
DeformerBind(HFBModel pModel) FBConstraint [virtual]
DeformerNotify(HFBModel pModel, HFBVertex pSrcVertex, HFBVertex pSrcNormal, int pCount, HFBVertex pDstVertex, HFBVertex pDstNormal) FBConstraint [virtual]
DeformerUnBind(HFBModel pModel) FBConstraint [virtual]
Description FBConstraint
Disable(HFBModel pModel) FBConstraint [virtual]
DisableObjectFlags(FBObjectFlag pFlags) FBComponent
DisconnectAllDst() FBPlug
DisconnectAllSrc() FBPlug
DisconnectDst(HFBPlug pDst) FBPlug
DisconnectDstAt(int pIndex) FBPlug
DisconnectSrc(HFBPlug pSrc) FBPlug
DisconnectSrcAt(int pIndex) FBPlug
Enable(HFBModel pModel) FBConstraint [virtual]
EnableObjectFlags(FBObjectFlag pFlags) FBComponent
EndChange() FBPlug
EvaluateAnimationNodes(HFBEvaluateInfo pEvaluateInfo) FBBox [virtual]
FBActor(char *pName, HIObject pObject=NULL) FBActor
FBBox(char *pName, HIObject pObject=NULL) FBBox
FBComponent(HIObject pObject) FBComponent
FBConstraint(char *pName, HIObject pObject=NULL) FBConstraint
FBCreate() FBComponent [virtual]
FBDelete() FBActor [virtual]
FBDestroy() FBComponent [virtual]
FBPlug(HIObject pObject) FBPlug
FbxGetObjectSubType() FBBox [virtual]
FbxGetObjectType() FBBox [virtual]
FbxRetrieve(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat) FBConstraint [virtual]
FbxStore(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat) FBConstraint [virtual]
FKFingerMultiplier FBActor
FKFingerTipMultiplier FBActor
FKThumbTipMultiplier FBActor
Folder FBComponent
FreezeSRT(HFBModel pModel, bool pS, bool pR, bool pT) FBConstraint [virtual]
FreezeSuggested() FBConstraint [virtual]
GetCurrentSkeletonState() FBActor
GetDefaultSkeletonState() FBActor
GetDefinitionScaleVector(FBSkeletonNodeId pSkeletonId, FBVector3d &pScaleVector) FBActor
GetDst(int pIndex) FBPlug
GetDstCount() FBPlug
GetDstType(int pIndex) FBPlug
GetHIObject() const FBPlug [virtual]
GetLeftGloveReferenceModel() FBActor
GetObjectFlags() FBComponent
GetObjectStatus(FBObjectStatus pStatus) FBComponent
GetOwned(int pIndex) FBPlug
GetOwnedCount() FBPlug
GetOwner() FBPlug
GetOwnerCount() FBPlug
GetRightGloveReferenceModel() FBActor
GetSrc(int pIndex) FBPlug
GetSrcCount() FBPlug
GetSrcType(int pIndex) FBPlug
GetTypeId() FBComponent [virtual]
GetWrapper() FBWrapperHolder
HardSelect() FBComponent
HasLayout FBConstraint
HasObjectFlags(FBObjectFlag pFlags) FBComponent
HeadPosition FBActor
HipsPosition FBActor
HumanFingerLimits FBActor
Is(int pTypeId) FBComponent [virtual]
IsSDKComponent() FBPlug
LeftAnklePosition FBActor
LeftCollarPosition FBActor
LeftElbowPosition FBActor
LeftFootPosition FBActor
LeftHandIndexIndex FBActor
LeftHandIndexMiddle FBActor
LeftHandIndexPinky FBActor
LeftHandIndexRing FBActor
LeftHandMiddleIndex FBActor
LeftHandMiddleMiddle FBActor
LeftHandMiddlePinky FBActor
LeftHandMiddleRing FBActor
LeftHandPinkyIndex FBActor
LeftHandPinkyMiddle FBActor
LeftHandPinkyPinky FBActor
LeftHandPinkyRing FBActor
LeftHandRingIndex FBActor
LeftHandRingMiddle FBActor
LeftHandRingPinky FBActor
LeftHandRingRing FBActor
LeftHipPosition FBActor
LeftKneePosition FBActor
LeftShoulderPosition FBActor
LeftWristPosition FBActor
Live FBBox
Lock FBConstraint
Locked FBActor
LongName FBComponent
mAllocated FBPlug
MarkerSet FBActor
MarkerSetSize FBActor
mDummyObject FBComponent
mGlobalTypeInfo FBPlug [protected, static]
mInternalClassId FBComponent [static]
mLocalPtr FBComponent
mName FBComponent [protected]
mObject FBPlug [protected]
MoveSrcAt(int pIndex, int pAtIndex) FBPlug
MoveSrcAt(HFBPlug pSrc, HFBPlug pAtSrc) FBPlug
mSDKComponent FBPlug [protected]
Name FBComponent
NeckPosition FBActor
OutputMarkerSet FBActor
Parents FBComponent
PivotColor FBActor
PivotSize FBActor
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) FBPlug [virtual]
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) FBPlug [virtual]
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) FBPlug [virtual]
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) FBComponent
PropertyAdd(FBProperty *Property) FBComponent [virtual]
PropertyCreate(char *pName, FBPropertyType pType, char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) FBComponent
PropertyList FBComponent
PropertyRemove(FBProperty *Property) FBComponent
RecordMode FBBox
ReferenceAdd(int pGroupIndex, HFBModel pModel) FBConstraint
ReferenceAddNotify(int pGroupIndex, HFBModel pModel) FBConstraint [virtual]
ReferenceGet(int pGroupIndex, int pItemIndex=0) FBConstraint
ReferenceGetCount(int pGroupIndex) FBConstraint
ReferenceGroupAdd(char *pGroupName, int pMaxItemCount) FBConstraint
ReferenceGroupGetCount() FBConstraint
ReferenceGroupGetMaxCount(int pGroupIndex) FBConstraint
ReferenceGroupGetName(int pGroupIndex) FBConstraint
ReferenceRemove(int pGroupIndex, HFBModel pModel) FBConstraint
ReferenceRemoveAll() FBConstraint
ReferenceRemoveNotify(int pGroupIndex, HFBModel pModel) FBConstraint [virtual]
RemoveAllAnimationNodes() FBConstraint [virtual]
ReplaceDstAt(int pIndex, HFBPlug pDst) FBPlug
ReplaceSrcAt(int pIndex, HFBPlug pSrc) FBPlug
RestoreModelState(HFBModel pModel) FBConstraint [virtual]
RightAnklePosition FBActor
RightCollarPosition FBActor
RightElbowPosition FBActor
RightFootPosition FBActor
RightHandIndexIndex FBActor
RightHandIndexMiddle FBActor
RightHandIndexPinky FBActor
RightHandIndexRing FBActor
RightHandMiddleIndex FBActor
RightHandMiddleMiddle FBActor
RightHandMiddlePinky FBActor
RightHandMiddleRing FBActor
RightHandPinkyIndex FBActor
RightHandPinkyMiddle FBActor
RightHandPinkyPinky FBActor
RightHandPinkyRing FBActor
RightHandRingIndex FBActor
RightHandRingMiddle FBActor
RightHandRingPinky FBActor
RightHandRingRing FBActor
RightHipPosition FBActor
RightKneePosition FBActor
RightShoulderPosition FBActor
RightWristPosition FBActor
SaveModelState(HFBModel pModel, bool pS, bool pR, bool pT) FBConstraint [virtual]
Selected FBComponent
SetActorTranslation(FBVector3d pTranslationVector) FBActor
SetDefinitionRotationVector(FBSkeletonNodeId pSkeletonId, FBVector3d pRotationVector, bool pSymmetricUpdate=true) FBActor
SetDefinitionScaleVector(FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector, bool pSymmetricUpdate=true) FBActor
SetHIObject(HIObject pObject, bool pSDKComponent) FBComponent [virtual]
SetLeftGloveReferenceModel(HFBModel pReferenceModel) FBActor
SetObjectFlags(FBObjectFlag pFlags) FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue) FBComponent
SetRightGloveReferenceModel(HFBModel pReferenceModel) FBActor
SetupAllAnimationNodes() FBConstraint [virtual]
SkeletonColor FBActor
Snap(FBRecalcMarkerSetOffset pRecalcOffset) FBActor [virtual]
FBConstraint::Snap FBConstraint
SnapSuggested() FBConstraint [virtual]
SwapSrc(int pIndexA, int pIndexB) FBPlug
TypeInfo FBComponent [static]
UniqueName FBBox
UpdateValues(HFBEvaluateInfo pEvalInfo) FBActor
WaistPosition FBActor
Weight FBConstraint
~FBComponent() FBComponent [virtual]
~FBPlug() FBPlug [virtual]

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