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lookThru [-farClip double] [-nearClip double]
[modelEditor] [object]
lookThru is undoable, queryable, and editable.
This command sets a particular camera to look through in a
view. This command may also be used to view the negative z axis of
lights or other DAG objects. The standard camera tools can then be
used to place the object.
Note: if there are multiple objects under the transform selected,
cameras and lights take precedence.
farClip, nearClip
Long name (short name) |
[argument types] |
Properties |
-nearClip(-nc)
|
double
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Used when setting near clip plane for a new look thru camera. Will
not affect the attributes of an existing camera.
Clip values must come before shape or view.
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-farClip(-fc)
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double
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Used when setting clip far plane for a new look thru camera. Will
not affect the attributes of an existing camera.
Clip values must come before shape or view.
|
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command
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None
camera, cameraView, dolly, listCameras, orbit, roll, track, tumble, viewCamera, viewClipPlane, viewFit, viewHeadOn, viewLookAt, viewPlace, viewSet
lookThru cameraShape1 topView;
lookThru -nc 100 -fc 200 perspView cameraShape1;
lookThru camera1;
lookThru -nc 0.001 -fc 5000.0 nurbsSphere1;
lookThru -q perspView;
lookThru -q;