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lookThru(
[modelEditor] [object]
, [farClip=double], [nearClip=double])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
lookThru is undoable, queryable, and editable.
This command sets a particular camera to look through in a
view. This command may also be used to view the negative z axis of
lights or other DAG objects. The standard camera tools can then be
used to place the object.
Note: if there are multiple objects under the transform selected,
cameras and lights take precedence.
farClip, nearClip
Long name (short name) |
[argument types] |
Properties |
nearClip(nc)
|
double
|
|
|
Used when setting near clip plane for a new look thru camera. Will
not affect the attributes of an existing camera.
Clip values must come before shape or view.
|
|
farClip(fc)
|
double
|
|
|
Used when setting clip far plane for a new look thru camera. Will
not affect the attributes of an existing camera.
Clip values must come before shape or view.
|
|
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can have multiple arguments, passed either as a tuple or a list.
|
None
camera, cameraView, dolly, listCameras, orbit, roll, track, tumble, viewCamera, viewClipPlane, viewFit, viewHeadOn, viewLookAt, viewPlace, viewSet