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Synopsis

orbit [-horizontalAngle] [-pivotPoint] [-rotationAngles] [-verticalAngle] [camera]

orbit is undoable, queryable, and editable.

The orbit command revolves the camera(s) horizontally and/or vertically in the perspective window. The rotation axis is with respect to the camera.

To revolve horizontally: the rotation axis is the camera up direction vector. To revolve vertically: the rotation axis is the camera left direction vector.

When both the horizontal and the vertical angles are supplied on the command line, the camera is firstly revolved horizontally, then revolved vertically.

This command may be applied to more than one camera; objects that are not cameras are ignored. When no camera name supplied, this command is applied to all currently active cameras.

Flags

horizontalAngle, pivotPoint, rotationAngles, verticalAngle
Long name (short name) [argument types] Properties
-horizontalAngle(-ha) create
Angle to revolve horizontally.
-verticalAngle(-va) create
Angle to revolve vertically.
-rotationAngles(-ra) create
Angle to revolve horizontally and vertically.
-pivotPoint(-pp) create
Used as the pivot point in the world space.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command

Return value

None

Related

camera, cameraView, dolly, listCameras, lookThru, roll, track, tumble, viewCamera, viewClipPlane, viewFit, viewHeadOn, viewLookAt, viewPlace, viewSet

MEL examples

camera;
orbit -ha -30 cameraShape1;    // Change the horizontal angle by -30 degrees

orbit -va 15 cameraShape1;     // Change the vertical angle by 15 degrees

orbit -ra -30 15 cameraShape1; // Change the horizontal angle by -30 degrees and the vertical angle by 15 degrees