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Synopsis

polyTriangulate [flags]

Triangulation breaks polygons down into triangles, ensuring that all faces are planar and non-holed. Triangulation of models can be beneficial in many areas.

Return value

string The node name.

Related commands

polyAppend, polyAppendVertex, polyExtrudeEdge, polyExtrudeFacet, polyBevel, polySplit, polySplitVertex, polyCreateFacet, polySubdivideEdge, polySubdivideFacet, polySmooth, polyChipOff

Flags

constructionHistory, name

Long name (short name)[argument types]Properties
-name (-n) stringcreate
Name the resulting object.
-constructionHistory (-ch) booleanquerycreate
Turn the construction history on or off (where applicable).
Q: When queried, this flag returns an int.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command

Examples

	//<I>non-planar faces</I>
	polyPlane -n plg1 -sx 5 -sy 5 -w 5 -h 5;
	move -6 0 0;
	polyMoveVertex -ltz 1 plg1.vtx[7] plg1.vtx[10] plg1.vtx[25] plg1.vtx[28];
	polyTriangulate plg1.f[0:1] plg1.f[5:6] plg1.f[3:4] plg1.f[8:9] 
		plg1.f[15:16] plg1.f[20:21] plg1.f[18:19] plg1.f[23:24] ;
  
	//<I>holed faces</I>
	polyCreateFacet -p 2.5 0 2.5 -p 2.5 0 -2.5 -p -2.5 0 -2.5 -p -2.5 0 2.5
		-hl -p 1 0 -1 -p -1 0 -1 -p -1 0 1 -p 1 0 1 -n plg2;
	polyTriangulate plg2.f[0];

	//<I>both holed and non-planar facets</I>
	polyPlane -n plg3 -sx 3 -sy 3 -h 5 -w 5;
	move 6 0 0;
	polyChipOff -dup 1 -ltz 1 -ls .25 .25 .25 plg3.f[4];
	polyMergeFacet -ch on -ff 4 -sf 9 plg3;
	polyTriangulate plg3.f[4];