Split facets/edges of a polygonal object.
The first and last arguments must be edges. Intermediate points
may lie on either a shared face or an edge which neighbors the previous point.
The given edge is split into two new edges
by inserting a new vertex located the given percentage
along the edge.
-facepoint
(-fp)
int float float float
A new vertex is inserted,
lying at the given coordinates inside the given face.
Coordinates are given in the local object space.
-subdivision
(-s)
int
Subdivide new edges into the given number of sections.
Edges involving free points won't be subdivided.
C: Default is 1 (no subdivision).
Q: When queried, this flag returns an int.
-smoothingangle
(-sma)
angle
Subdivide new edges will be soft if less then this angle.
C: Default is 0.0
Common flags
-name
(-n)
string
Gives a name to the created node.
-constructionHistory
(-ch)
boolean
Turn the construction history on or off (where applicable).
Q: When queried, this flag returns an int.