Go to: Return value. Related commands. Flags. Examples.
constructionHistory, continuity, divisions, keepBorder, keepHardEdge, keepSelectionBorder, keepTessellation, name
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polyCube -n plg1; move -3 0 2; polyCube -n plg2; move -3 0 -2; polyCube -n plg3; move 0 0 2; delete plg3.f[1]; polyCube -n plg4; move 0 0 -2; delete plg4.f[1]; polyCube -n plg5; move 3 0 2; polyCube -n plg6; move 3 0 -2; polyOptions -ao -db 1; // only one division: polySmooth -dv 1 plg1.f[0:5]; // 2 divisions produces a round-ish object polySmooth -dv 2 plg2.f[0:5]; // keep border edges select plg3.f[0:4]; polySmooth -kb 1; // don't keep border edges select plg4.f[0:4]; polySmooth -kb 0; // 1 division, continuity 0.2 select plg5; polySmooth -c 0.2; // 1 division, continuity 0.8 polySmooth -c 0.8 plg6.f[0:5];