The following options are available in
the Default Weights window, depending
on which Weight type is selected.
- Weight
-
Sets the type of weight
to be applied. Weights that have influences, such as Sticky, Sliding, Direction,
or Smart-collision have only Smooth options available, as their
weighting is determined by the node that is connected. Single weight
types have other options.
- Smooth
-
Sets how many Smooth
operations the Default Weights window applies
after it determines initial weighting for the mesh.
- Falloff
-
When setting Sliding
weights, this sets the distance at which the weight from the muscle
or bone will falloff over so that the weight drops off.
- By Direction
-
When setting a single
weight type, this allows you to set the weight based on the direction
of the normal of the point. For example, you can use this to weight
the underside of a creature for jiggle so that the bottom jiggles
more than the top.
- Direction
-
For setting by direction,
this sets the direction to compare to. The default is 0, -1, 0 or
negative Y, so points are weighted more towards the bottom of a
mesh.
- Angle
-
For direction-based weighting,
this sets the spread angle at which the point is allowed to be weighted.
For example, the default 45 means any point whose normal is within
45 degrees of the set direction gets a weight.
- By Curvature
-
Lets you set weights
based on the curvature of the model. You can set weights to be more
or less depending on if the model is more smooth, or has more angles
to it.
- Curve
-
Sets the angle at which
points have to be curved from their neighbors to weight. For example,
a setting of 5 means that any point must be 5 degrees or more apart
for it to be weighted.
- Reverse Curvature
-
Sets the curvature weighting
such that the final values are reversed. In this way, a value of
5 means any point that is 5 degrees apart or more is weighted smoother.
- Prune Weights
-
Lets you specify how
small weights can be by decimal place. This helps remove or prune
small weights from the default weighting.
- Apply Default Weights
-
Starts the weighting
process.