Transform
Component lets you transform (move, rotate, or scale)
polygon components (Edges, vertices, faces, and UVs) relative to
the normal while creating a history node.
Edit Mesh > Transform
Component >
These
are the option for Transform Component as they
appear in the Transform Component options
window. For a description of additional Transform Component attributes
you can edit, see
polyMoveComponentType attributes.
NoteThe options that
display in the Transform Component options
window are dependent on the current polygon component selection.
That is, when edges are selected, the edge options appear, and when
vertices, faces, or UVs are selected, the vertex options appear.
If no valid selection is made the vertex options display by default.
- Random (Vertices, edges,
faces, and UVs)
-
Enter a value to transform
the components randomly varying from a value of 0 to 1.
- Local center (edges)
-
Selecting an item from
the Local center pull-down menu
repositions the manipulator along the selected edge. Depending on
which item you select, all subsequent transforms derive from that
position. The default is middle.
polyMoveComponentType attributes
Additional modifications
can be made to the transformed components by editing the following
attributes on the polyMoveComponentType nodes using
the Attribute Editor or Channel
Box. Where the ComponentType can be edges, vertices,
faces, or UVs.
Local Values (Faces)
- Offset
-
The Offset option
is only available for selected faces. Enter a value to offset the
edges of transformed faces. This option can be used to produce a
bevel effect. In effect, using this option uniformly scales a face.
NoteThe options window
for selected UVs does not contain Local Values.
- Translate
-
This
value moves the component locally along the X, Y, or Z axis. Positive
or negative values indicate how far the components are moved locally.
TipThe path you transform
along can be perpendicular, or at any other angle to the transformed
face. To transform along a face normal, set the Z value for Local
Values Translate to 1, and then click
the Move Face button.
- Rotate
-
This
value sets the angle at which you want to rotate the components
locally around the X, Y, or Z axis.
- Scale
-
This
value scales the components locally along the X, Y, or Z-axis.
- Direction
-
Enter
a value to set the location of the X, Y, or Z point in the local
axis. Notice how the manipulator handles change accordingly when you
change the Y direction value to 4.0.
Global Values
- Translate
-
This value moves the
components along the X, Y, or Z axis.
- Scale
-
Enter a value to scale
the components along the X, Y, or Z axis.
- Rotate
-
This value sets the angle
by which you want to rotate the components around the X, Y, or Z axis.
Other Values
- World Space
-
Turn
on the World Space setting to use
the world space coordinate system when you change values randomly.
See the Basics guide for information about
World Space coordinates.