The Slide Edge Tool lets
you reposition a selection of edges or entire edge loops on a polygon
mesh. You can either select the edges individually by shift-selecting
the edges or select an entire edge loop using the
Select > Select Edge Loop Tool before
using this tool. You can also convert an existing selection to an
edge loop using
Select > Convert Selection > To Edge Loop,
or use the pickwalk feature (Left and right arrow hotkeys).
Use the middle-mouse
button to slide the selected edges. The vertices associated with
the selected edges move along their shared perpendicular edges. Alternately,
you can press the Shift key to move the edges/edge loop along each
vertex normal.
Edit Mesh > Slide
Edge Tool >
Settings
Determines how the selected
edges or edge loop gets repositioned. The options are Relative and Absolute.
- Relative
-
Moves the selected edges/edge
loop based on a percentage distance along the selected edge. For example,
when you slide the edge loop to a location that is approximately
halfway along the sliding edge, all the selected edges appear at a
position that is halfway relative to their original position.
- Absolute
-
Moves the selected edges/edge
loop based on an absolute distance along the selected edge. When the
distance along the sliding edges is highly variable, by default,
the Slide Edge Tool uses the shortest
edge to determine the maximum distance the edges/edge loop can be
moved. This option can be useful when you want the edges/edge loop
positioned at a specific distance from other existing edges.
NoteBy default, the
Slide
Edge Tool stops sliding edges whenever the selected vertices
touch the next vertices on the sliding edge. You can override this
behavior by pressing the
key
so that the vertices move beyond.
Snapping Settings
Lets you adjust certain
snapping specific options.
- Use Snapping
-
Determines whether the
snapping settings will be used. A checkmark specifies whether the Snapping
Points and Spanning Tolerance is used.
- Snapping Points
-
Controls the number of
snapping points to which the sliding vertices will snap. The slider range
is between 0 and 10. The default snapping point value is 1 which
snaps to the midpoint.
- Spanning Tolerance
-
Controls how close a
vertex must be to a snapping point before the vertex snaps to it.
The slider range is between 0 and 1. Set the value to 1 when you
want to ensure the vertex always snaps to a snapping point.