For texture-specific attributes, see the 2D texture name: Bulge, Checker, Cloth, File, Fluid Texture 2D, Fractal, Grid, Mountain, Movie, Noise, Ocean, Ramp, Water.
Filter attributes scale the size of the filter and let you specify the amount of blur in the texture map. Use it as an anti-aliasing technique used to refine file textures, reduce flickering, or to achieve special effects.
By default, Filter is set to a value of 1.0 to help prevent such aliasing effects. The effect of Filter is related directly to eye space. As the object moves further away from the eye, the more the texture blurs.
For more information, see Texture filtering.
Applies a color map to the texture and lets you add or subtract colors from a texture’s default settings. Maya maps the U value to the original texture’s hue, and the V value to the original texture’s intensity. (Color Remap is similar to the Shading Map material and uses the Rgb to Hsv Color Utilities.)