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 Adding polygons to a mesh

Lesson 1: Modeling a polygonal mesh

Terminating edge loops
 
                
               
             
             
            
            Splitting polygon faces
          
       
       
       
       
      Earlier
         in the lesson you split the helmet mesh by inserting edge loops
         across the mesh. You can split localized areas of a mesh using the Split
            Polygon Tool. When using the tool you draw a line across
         the faces to indicate the location for the split. You'll begin by
         vertically splitting the face shield.
      
      To split the face shield vertically
      
      
         - 	Select 
                     Edit Mesh > Split Polygon Tool >   . .The Split
                  Polygon Tool settings editor appears.
             
- Set the following options:
            
               - Split only from edges:
                  On
               
- Use snapping points
                     along the edge: On
               
- Snapping tolerance:
                  100
               
 These settings let you
               begin and end your split at a location that corresponds exactly
               with an edge and lets you snap to the midpoint and ends of the edge
               you select. (The number of points setting of 1 ensures this). These
               settings will help to ensure that 	the faces you split align exactly and
               that the four-sided topology of the mesh is maintained.
             
- Tumble the camera in the perspective
            view so you can view both the upper inner edges of the face shield
            as well as the lower inner edges.
         
- Click-drag the top inner edge of the
            face shield to indicate the start of the split (see image below).
            Drag the mouse to position the vertex until it stops at the right
            side of the edge.
         
- Click-drag on the lower inner edge of
            the helmet mesh to indicate the end of the split (see image). Drag
            the mouse to the right until the vertex stops at the right side
            of the edge.
         
- 	Press the y key to split the face.
         
- Press the g key to select the Split
               Polygon Tool again, and then continue to split the face
            shield vertically at the other locations specified in the image
            below. Remember to press the y key after each split and then the
            g key to select the tool again.
            When you are finished
               the n-gon for the face shield will be split into four or five new
               polygons (depending on how you've constructed your mesh).
             
One polygon on the side
         of the face shield will still be five-sided. To correct this, you'll
         also split the face shield horizontally. Splitting the face shield
         horizontally will also let you modify its shape afterwards.
      
      To split the face shield horizontally
      
      
         - 	In the perspective view, with the Split
               Polygon Tool still active, click-drag the inner side
            edge (see image) to indicate the start location for the horizontal
            split.
         
- In the side view, click-drag the front
            vertical border edge of the face shield (this border edge lies on
            the axis of symmetry) and release the mouse button at the mid-point
            along the edge where the vertex naturally snaps (as if a magnet
            were attracting it towards that location).
         
- Press the y key to split the faces.
            NoteWhen you split across
                  multiple faces at the same time you only need to click an edge to
                  indicate the start point for the split and on a second edge to indicate
                  the end point. The Split Polygon Tool automatically
                  splits the edges in between.
                
- Press the q key to quit the Split
               Polygon Tool.
         
In the next steps you'll
         reposition some of the vertices along the horizontal split to make
         the face shield protrude outwards a small amount.
      
      To adjust the shape of the face shield
      
      
         - 	In the side view, select the middle
            two vertices at the front of the face shield and use the Move
               Tool to move the vertices outwards (+Z) a small amount
            (see image).
         
- 	In the perspective view, select the
            remaining middle vertices on the face shield one at a time and reposition
            them outwards a small distance using the Move Tool with
            the Move Setting option set to Normal.
            TipTumble the perspective
                  view so you can see the relationship between the vertices as you
                  move them outwards.
                
- 	Reset the Move Tool's Move
               Settings to World before
            continuing to the next steps.
         
To create the diagonal
         grill vents on the lower front of the helmet you’ll insert edges
         on the face, reposition some of the vertices, and then extrude some
         of the faces.
      
      To insert multiple edges for the diagonal
         grill vents
      
      
         - Select 
                     Edit Mesh > Insert Edge Loop Tool >   . .
- 	In the Insert Edge Loop Tool
               Options window, set the following:
            
               - Multiple Edge Loops:
                  On
               
- Number of edge loops:
                  4
               
- Auto Complete:
                  Off
               
 These settings let you
               insert four evenly spaced edges on the face where you want the grill
               vents to appear.
             
- In the perspective view, click the border
            edge of the face where the grill vents will appear and then click
            the edge directly opposite that border edge (see image).
         
- Press the y key to complete the edge
            loop insertion
         
- Click off the mesh to deselect the edges.
         
- Press the q key to exit the tool and
            return to selection mode.
         
To make the grill vents
         appear diagonally you’ll select the vertices on the right side and
         then slide them downwards using the Move Tool.
      
      To move vertices along an edge using
         the Move Tool
      
      
         - Right-click the helmet mesh and change
            the selection mode to Vertex.
         
- Select the vertices on the right side
            of the grill feature (see image below).
         
- Double-click the Move
               Tool icon to display the Move Tool’s
            settings editor.
         
- In the Move Tools’
            settings editor, click the Set to Edge button.
            The vertices appear unselected
               temporarily. The Move Tool expects you to select
               an edge it will reference for the axis of movement.
             
- Click an edge that is on the same line
            of the edges as the vertices you selected.
            The Move
                  Tool manipulator appears and is aligned to the edge you selected.
               The vertices appear selected again indicating that the Move
                  Tool is now set to move those vertices along the axis
               defined by the edge you selected.
             
- Drag the red arrow on the Move manipulator
            downwards to move the vertices so that the shape of the faces for
            the grill are more diagonal (see image).
            NoteMake sure you do
                  not move the vertices so that the lowest vertex touches the corner
                  vertices or you’ll create an edge that has zero length.
                
- Click off the mesh to deselect the vertices.
         
- Before proceeding to the next section,
            double-click the Move Tool and reset the tool
            settings by clicking the Reset Tool button.
         
To make the grill vents
         three-dimensional, you’ll extrude some of the thin diagonal faces
         inwards.
      
      To extrude the faces for the grill feature
      
      
         - Right-click the helmet mesh and change
            the selection mode to Face.
         
- 	Beginning at the bottom of the grill
            feature, shift-select the two diagonal faces as indicated in the
            image below.
         
- 	Select 
                     Edit Mesh > Extrude.
            The Extrude manipulator
               appears.
             
- 	Drag the blue arrow on the Extrude manipulator
            towards the helmet a short distance to create the two recessed vents
            for the grill.
         
- Press the q key to quit the Extrude feature.
         
- Shift-select the two side faces on the
            grill vents that lie on the axis of symmetry and delete them (see
            image below). These faces will not be required when you create the
            opposite half of the helmet.
         
- Save your work before proceeding to the
            next section.