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 Bridging between edges

Lesson 1: Modeling a polygonal mesh

Splitting polygon faces
 
                
               
             
             
            
            Adding polygons to a mesh
          
       
       
       
       
      For the protective face shield on the
         helmet, you'll create one large multi-sided polygon using the Append
            to Polygon Tool and then split it into multiple four-sided
         polygons (quads) so that the new polygons match the existing four-sided
         topology of the helmet mesh.
      
      To create the face shield using the Append
         to Polygon Tool
      
      
         - Tumble the perspective view so you can
            see all of the edges surrounding the area for the face shield.
         
- Select 
                     Edit Mesh > Append to Polygon Tool >   . .
- 	In the Append to Polygon Tool settings
            window, set the following:
            
               - Keep new faces planar:
                  Off
               
 If the planar option
               is on, the Append to Polygon Tool will
               not create a multi-sided polygon as the edges you’ll select do not
               form a planar region.
             
- 	In the perspective view, click once
            on the top inner border edge of the helmet mesh to indicate which
            mesh you are appending to, and then click the same edge a second
            time to begin the append operation (see image below).
         
- 	Click the bottom edge of the face shield
            that is opposite the first edge you just clicked.
            A polygon appears that
               spans the two edges.
             
- Continue to click the remaining border
            edges in a counter-clockwise direction around the opening for the
            face shield (see image above) until you reach the last edge.
         
- 	When you are finished clicking the perimeter
            border edges for the face shield, press the q key to quit the tool.
            The multi-sided polygon
               is completed and added to the existing mesh. Multi-sided polygons
               are also referred to as n-gons.
             
Ideally, all faces should
         be four-sided to match the other faces on the helmet mesh. In the
         next section, you'll split the n-gon vertically and horizontally into
         several smaller four-sided polygons using the Split
            Polygon Tool.