Render scenes with fur
 
 
 

After you define your render settings and fur render settings you are ready to render the scene. You can render using the Maya Software renderer and the mental ray for Maya renderer.

Related topics:

You can render either a single frame, or render an animation by performing a batch render. For information, see the following:

About rendering fur using the Maya Software renderer

When you render a scene with fur using the Maya Software renderer, Maya creates fur files and stores them in the furFiles directory. To ensure that files do not overwrite each other during a distributed render, a process ID is added to the filename prefix of the fur files. For example, if you rendered a scene called furryscene, Maya would create the following fur files:

furryscene278_1_1.0001.sbs, furryscene278_1_1.ass 
furryscene278_1_1.hair, furryscene278_1_1.shadow
furryscene278_1_1_equal.0001.sbs

where 278_1_1 is the process ID.

Render a single frame with fur

Use the following procedure to render a single frame with fur in it.

To render a scene

  1. Define render settings. For information, see the Rendering guide. If you haven’t specified a renderer, you can do so in the Render Settings window.

    If you’re rendering fur using mental ray for Maya, then select the Production: Rapid Fur Quality Preset in the Quality tab of the Render Settings: mental ray tabs.

  2. Set up Fur Render Settings. See To set up Fur Render Settings.
  3. In the Rendering menu set select Render > Render Current Frame. The image is rendered using the selected renderer and appears in Render View.

Render an animation with fur

Use the following procedure if you are animating scenes with fur. If you are animating fur attributes (see Animate fur attributes) or adding movement to fur using attractors (see Add movement to fur), this is the final step.

To render an animation with fur

  1. Set up Fur Render Settings. See To set up Fur Render Settings.
  2. Modify Render Settings for animation as follows:
    • Select Windows > Rendering Editors > Render Settings and go to the Common tab.
    • In the File Name Prefix field, type the prefix you want to use for the rendered images.
    • In the Frame/Animation Ext field, select name.ext.#.
    • In the Start Frame and End Frame fields, type the first and last frames in the sequence you want to render.
    • If you haven’t specified a renderer, select Render > Render Using, and then select a renderer.
    • If you’re rendering fur using mental ray for Maya, then select the Production: Rapid Fur Quality Preset in the Quality tab of the Render Settings window: mental ray tabs. Or use the Production: Fine Trace Quality Preset option if you want to trace fur or hair in reflections.
    • Optionally, go to the renderer-specific tab and turn on Motion Blur in the Motion Blur section.
      NoteThe animation takes longer to render with Motion Blur turned on. If rendering a scene with motion blur using mental ray, use the following guidelines:
      • For moving objects with fur or moving fur (attractors), set Motion Blur to Full in the Quality tab of the Render Settings window: mental ray tabs.
      • If the camera is moving, set Motion Blur to either No Deformation or Full in the Quality tab of the Render Settings window: mental ray tabs.
      • If the Segments attribute is keyframed, motion blur won’t work in mental ray.
  3. Do one of the following:

    To view your rendered animation, launch Fcheck and then open the rendered.iff file. For more information on viewing the animation, see the Rendering guide.

To cancel a batch render

  1. Select Render > Cancel Batch Render.

Render only fur images

You can use the Maya Software renderer to render only the fur images in an animation. This is helpful for users who want to generate only fur images and not use cycles to render geometry.

To render only the fur images of an animation

  1. Select Fur > Fur Render Settings and in the Advanced Options section, turn on Disable Maya Rendering (batch only).
  2. Select Render > Batch Render.

Render using distributed render

If you are performing a distributed render, or if you are splitting up the render for any reason, you must pre-generate the equalization maps. Sometimes it is also helpful to pre-generate the fur files when rendering in sections using the Maya Software renderer. See MEL scripts for Advanced Fur Rendering.