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 Animating fur attributes

Animating fur attributes

Adding movement to fur
 
                
               
             
             
            
            Animate fur attributes
          
       
       
       
       
      You
         can animate most fur attributes to achieve special effects. For
         example, you can animate fur length so that fur appears to grow,
         or you can animate fur inclination so that a character’s fur stands
         on end.
      
      Density is
         one fur attribute that cannot be animated. However, animating Baldness will
         give the same effect as animating Density.
      
      Animate fur attributes by keying the changes
         you make to the attributes. The following procedure describes just
         one way of keyframing. For other methods, refer to 
                  Animation in Maya in
         the Animation guide.
      
      To
         key fur attributes
      
      
         - Attach
            a fur description to the surface. For details, see 
                     Create fur.
         
- Turn
            on Auto Key by clicking  at the
            bottom-right corner of the Maya main window and move to the first
            frame. For other methods, refer to 
                     Animation in Maya in
            the Animation guide. at the
            bottom-right corner of the Maya main window and move to the first
            frame. For other methods, refer to 
                     Animation in Maya in
            the Animation guide.
- Do
            one of the following:
            
               - Select
                  the fur feedback and in the INPUTS section
                  of the Channel Box, select the appropriate
                  fur description.
               
- Select 
                           Fur > Edit Fur Description > FurDescriptionName to
                  open the Attribute Editor.
               
 
- Select
            the attribute you want to animate, right-click it and select one
            of the following:
            
               - If
                  you are in the Channel Box, select Key
                     Selected.
               
- If
                  you are in the Attribute Editor, select Set
                     Key.
               
 
- Move
            to another frame and edit the fur description attributes. For details, see 
                     Change fur attributes.
         
- Repeat
            step 6 as required.
         
- Click
            the Play Forward  button
            to check that the attributes are behaving the way you want them
            to. button
            to check that the attributes are behaving the way you want them
            to.
- Render
            the animation. See 
                     Render an animation with fur.
         
Make fur grow
         
         The following example illustrates how you can animate
            fur attributes by keyframing them. In this example, length is animated
            to produce the effect of grass growing. (Notice that Maya Fur can
            also be used for non-fur effects, like grass or wheat.)
         
         To play the animation, click the link below.
         
         growAnim.mov
         To
            animate grass growing
         
         
            - Create
               a plane and add lights to the scene.
            
- Add
               a texture to the plane to make it look like earth.
            
- Attach
               a fur description to the surface and name it. For details, see 
                        Create fur.
            
- Set
               the fur attributes in the Attribute Editor (
                        Fur > Edit Fur Description > FurDescriptionName).
               
                  - Map
                     a texture to the fur base and tip color to make it look more realistic. Try
                     green marble for grass. For details, see 
                              Map fur attribute values.
                  
- Add Scraggle.
                     Try a value of 0.3.
                  
- Map
                     a texture or file to the Baldness attribute.
                     In this example, the following file texture was used:
                  
- Bake
                     the Baldness attribute.
                  
 The surface remains bald (no grass will grow)
                  where the map is black (value of 0). For details, see 
                           Map fur attribute values.
                
- Turn
               on Auto Key by clicking  at the
               bottom-right corner of the Maya main window and move to the first
               frame. at the
               bottom-right corner of the Maya main window and move to the first
               frame.
- Set
               the fur Length to 0.
            
- In
               the Attribute Editor, right-click
               the Length field and select Set
                  Key.
            
- Move
               to the last frame and make the fur longer. Try a Length of
               4.
            
- Click
               the Play Forward  button
               to check that the attributes are behaving the way you want them
               to. button
               to check that the attributes are behaving the way you want them
               to.
- Render
               the animation. For details, see 
                        Render an animation with fur.
            
Make fur spread using animated file textures
         
         The following example illustrates how you can animate
            fur attributes by mapping animated file textures to them. In this
            example, baldness is animated to produce the effect of fur sprouting
            and spreading across a character, like a werewolf. 
         
         To play the animation, click the link below. 
         
         spreadFur.mov
         To
            paint a series of textures
         
         
            - Switch
               to the Paint Effects panel and select Paint
                  > Paint Canvas.
- Change
               the size of the canvas to 256 x 256. 
               
                  - Select Canvas
                        > Set Size.
                  
- Set
                     both the X Size and Y
                        Size to 256 and click Set Size,
                     and then click Close.
                  
 
- Set
               the canvas color to black if you want the value of the mapped attribute to
               be 0, or to white so the value is 1.
            
- Either
               leave the canvas black for the first file texture or paint a little
               bit. Then save the first texture in the sequence:
               
                  - Select Canvas
                        > Save As.
                  
- Go
                     to the textures directory.
                  
- Type
                     a filename with a frame number, such as, spreadFur.1.iff, and click Save.
                  
 
- Paint
               the canvas a little more and then save the next texture in the sequence.
            
- Repeat
               step 5 until you’ve finished creating all the sequences for the
               animated file texture.
            
To
            animate fur spreading across a character like a werewolf
         
         
            - Create
               a plane and add lights to the scene.
            
- Add
               a texture to the plane to make it look like skin.
            
- Attach
               a fur description to the surface and name it. For details, see 
                        Create fur.
            
- Apply
               the Llama fur preset to the Fur
                  Description (
                        Fur > Edit Fur Description > FurDescriptionName).
               
                  - Click
                     the Presets button in the Fur
                        Description, select Sheep and
                     then select replace.
                  
 
- Map
               an animated file texture to the Baldness attribute:
               
                  - Right-click Baldness and
                     select Create New Texture. For details,
                     see 
                              Apply animated file textures to objects.
                  
- Select File from
                     the Create Render Node window.
                  
- Make
                     sure you are at frame 1.
                  
- In
                     the file node, click the folder button to browse for the following
                     animated file texture in the textures directory, spreadFur.1.iff, then click Open.
                     (This is the first texture file in the sequence.)
                  
- Turn
                     on Use Image Sequence. This automatically
                     keys each frame with the numbered texture file on a 1 to 1 basis.
                  
 
- Bake
               the Baldness attribute. 
               
                  - In
                     the Fur Description select Baldness from
                     the Bake Attribute drop-down list
                     and click Bake.
                  
 The surface remains bald where the map is black
                  (value of 0) and grows where the surface becomes white (value of
                  1). For details on painting a sequence of textures, see 
                           To paint a series of textures.
                
- Click
               the Play Forward  button
               to check that the attributes are behaving the way you want them
               to. button
               to check that the attributes are behaving the way you want them
               to.
- Render
               the animation. For details, see 
                        Render an animation with fur.