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An ikEffector is the end-effector of a skeleton.

An ikEffector is created automatically when an ikHandle is created, and connected with that ikHandle. It has the same parent as the end joint has, and is located at the same position as the end joint. Its translate attribute has a connection with the translate attribute of the end joint by default. The ik solution will drive the ikEffector to match where the ikHandle is.

The handlePath attribute indicates the ikEffector has an ikHandle attached. An ikEffector can not be connected with more than one ikHandle.

The hideDisplay attribute indicates the display status. If hideDisplay is true, the ikEffector will not be drawn in the 3D view. The ikEffector will be hidden by default, if there is an ikHandle attached.

Node nameParentsMFn typeCompatible function sets
ikEffectortransformkIkEffectorkBase
kNamedObject
kDependencyNode
kDagNode
kTransform
kIkEffector

Related nodes

joint, ikSolver, ikMCsolver, ikSplineSolver, ikSCsolver, ikRPsolver, ikPASolver, ikSystem, ikHandle

Attributes (2)

handlePath, hideDisplay

Long name (short name)TypeDefaultFlags
hideDisplay (hd) boolfalseoutputinputconnectablestorablekeyable
hide the end-effector if it is true.
handlePath (hp) Messagen/aarrayoutputinputconnectable
ikHandle's end-effector path.