3D scenes, FBX file formats for
3ds Max and Maya, FBX plug-ins for
A
advanced topics
animation cache
applications, support for FBX technology
architecture, FBX SDK
attribute types/contents, getting node
Autodesk Developer Network (Sparks)
Autodesk FBX technology, about
C
cache files
child nodes, getting references
classes
FBX SDK
five categories
cleanup, file
Common folder
configuration, FBX SDK
content developers, FBX
contents, FBX file
conventions, naming
Converter, FBX
custom data
custom data types
for layer elements
custom properties
customizing FBX SDK
D
data types, custom
development environments, recommended
directory structure
discussion forums
documentation, prerequisites
downloading/installing, FBX SDK
E
elements, supported scene
elements, user data for layer
email, FBX development team
embedded media, specifying
empty scene, creating
environments, recommended development
export file, exporting scene
exported file formats
exporter, creating file
ExportScene01 program
ExportScene02 program
ExportScene03 program
ExportScene04 program
ExportScene05 program
extending FBX SDK
F
FBX
about
application support
Converter
destroying objects
development team email
file contents
file formats for 3D scenes
plug-ins for 3ds Max and Maya
QuickTime Viewer
technology
using
FBX for QuickTime
FBX SDK
about
architecture
classes
cleanup/shutdown
configuring
customizing
directory structure
downloading
features
installing
supported scene elements
features, FBX SDK
file cleanup
file exporter, creating
file formats
FBX for 3D scenes
imported and exported
specifying
supporting additional
texture
file importer, creating
files
converting
exporting
FBX contents
importing
folders, Common
formats
imported and exported
specifying file
supporting additional
texture
forums, discussion
G
graph
scene
traversing scene
H
hardware shaders
I
I/O scene
imported file formats
importer, creating file
ImportExport
building/running
main logic
project organization
ImportScene program
information sources
installation, FBX SDK
L
Layers program
libraries, runtime
Linux, supported platforms
loading, import file
LoadScene(), destroying FBX objects
M
Macintosh, supported platforms
main logic, ImportExport
media, embedded
memory
freeing
managing with SDK Manager
metadata
N
naming conventions
nodes
getting attribute types/contents
getting child references
getting root reference
getting space properties
relationships
nopage
SDK, FBX. See FBX SDK
Software Development Kit. See FBX SDK
See also Programs
See also FBX
O
object types, custom
objects
destroying FBX
managing
modifying in a scene
organization, ImportExport project
P
platform requirements
programs
ExportScene01
ExportScene02
ExportScene03
ExportScene04
ExportScene05
ImportScene
Layers
sample [1], [2]
User Properties
ViewScene
Q
QuickTime Viewer, FBX
R
relationships, two-way node
requirements, platform
root node, getting reference to
runtime libraries
Windows
S
sample programs [1], [2]
SaveScene(), destroying FBX objects
scene elements, supported
scene graph
traversing
scenes
creating empty
exporting to export file
getting root node reference
I/O
loading import file
modifying objects in
SceneTreeView
main logic [1], [2]
project organization [1], [2]
root node reference
setting up [1], [2]
SDK Manager, managing memory
shaders, hardware
shutdown, performing
sources, information
Sparks, Autodesk Developer Network
support
technical
vertex cache compilation
T
technical support
technology, FBX
texture file formats, embedded/referenced
tools
tutorials
importing/converting/exporting
modifying objects
traversing the scene graph
U
user data [1], [2]
for layer elements
user properties
User Properties program
utilities
UV sets
V
vertex cache
vertex cache compilation support
viewer, FBX QuickTime
ViewScene program
W
Windows
runtime libraries
supported platforms