To free up memory, you should destroy all FBX objects once you no longer need them.
How LoadScene() destroys its FBX objects
if(lImportOptions)
{
lImportOptions->Destroy();
}
lImporter->Destroy();
How SaveScene() destroys its FBX objects
if(lExportOptions)
{
lExportOptions->Destroy();
}
lExporter->Destroy();
Destroying any remaining FBX objects
When you are finished with the FBX SDK, destroy the SDK Manager object. This will also destroy any remaining SDK objects managed by that instance of SDK Manager:
pSdkManager->DestroyKFbxSdkManager();