#include
<kfbxgeometryconverter.h>
Definition at line 72 of file kfbxgeometryconverter.h.
Triangulation |
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KFbxMesh * | TriangulateMesh (KFbxMesh const *pMesh) |
Triangulate a mesh. |
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KFbxMesh * | TriangulatePatch (KFbxPatch const *pPatch) |
Triangulate a patch. |
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KFbxMesh * | TriangulateNurb (KFbxNurb const *pNurb) |
Triangulate a nurb. |
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bool | TriangulateInPlace (KFbxNode *pNode) |
Triangulate a mesh, patch or nurb contained
in a node in order to preserve related animation channels. |
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bool | AddAlternateGeometry (KFbxNode *pNode, KFbxGeometry *pSrcGeom, KFbxGeometry *pAltGeom, KFbxWeightedMapping *pSrcToAltWeightedMapping, bool pConvertDeformations) |
Add an "alternate" geometry to the node.
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bool | ConvertGeometryAnimation (KFbxNode *pNode, KFbxGeometry *pSrcGeom, KFbxGeometry *pDstGeom) |
Convert shape(s) and link(s) from source to
destination geometry. |
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bool | ComputeGeometryControlPointsWeightedMapping (KFbxGeometry *pSrcGeom, KFbxGeometry *pDstGeom, KFbxWeightedMapping *pSrcToDstWeightedMapping, bool pSwapUV=false) |
Compute a "vertex-correspondence" table that
helps passing from source to destination geometry. |
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Geometry Conversion |
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KFbxNurb * | ConvertPatchToNurb (KFbxPatch *pPatch) |
Convert from patch to nurb. |
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bool | ConvertPatchToNurbInPlace (KFbxNode *pNode) |
Convert a patch contained in a node to a
nurb. |
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KFbxNurbsSurface * | ConvertPatchToNurbsSurface (KFbxPatch *pPatch) |
Convert a patch to nurb surface. |
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bool | ConvertPatchToNurbsSurfaceInPlace (KFbxNode *pNode) |
Convert a patch contained in a node to a
nurb surface. |
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KFbxNurbsSurface * | ConvertNurbToNurbsSurface (KFbxNurb *pNurb) |
Convert a KFbxNurb to
a KFbxNurbsSurface.
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KFbxNurb * | ConvertNurbsSurfaceToNurb (KFbxNurbsSurface *pNurb) |
Convert a KFbxNurbsSurface
to a KFbxNurb.
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bool | ConvertNurbToNurbsSurfaceInPlace (KFbxNode *pNode) |
Convert a nurb, contained in a node, to a
nurbs surface. |
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bool | ConvertNurbsSurfaceToNurbInPlace (KFbxNode *pNode) |
Convert a nurb contained in a node to a
nurbs surface. |
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Nurb UV and Links Swapping |
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KFbxNurb * | FlipNurb (KFbxNurb *pNurb, bool pSwapUV, bool pSwapClusters) |
Flip UV and/or links of a nurb. |
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KFbxNurbsSurface * | FlipNurbsSurface (KFbxNurbsSurface *pNurb, bool pSwapUV, bool pSwapClusters) |
Flip UV and/or links of a nurb surface.
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Normals By Polygon Vertex Emulation |
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bool | EmulateNormalsByPolygonVertex (KFbxMesh *pMesh) |
Emulate normals by polygon vertex mode for a
mesh. |
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bool | ComputeEdgeSmoothingFromNormals (KFbxMesh *pMesh) const |
Create edge smoothing information from
polygon-vertex mapped normals. |
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bool | ComputePolygonSmoothingFromEdgeSmoothing (KFbxMesh *pMesh, int pIndex=0) const |
Convert edge smoothing to polygon smoothing
group. |
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bool | ComputeEdgeSmoothingFromPolygonSmoothing (KFbxMesh *pMesh, int pIndex=0) const |
Convert polygon smoothing group to edge
smoothing. |
Triangulate a mesh.
pMesh | Pointer to the mesh to triangulate. |
Triangulate a patch.
pPatch | Pointer to the patch to triangulate. |
Triangulate a nurb.
pNurb | Pointer to the nurb to triangulate. |
bool TriangulateInPlace | ( | KFbxNode * | pNode | ) |
Triangulate a mesh, patch or nurb contained in a node in order to preserve related animation channels.
pNode | Pointer to the node containing the geometry to triangulate. |
true
on success, or false
if the node
attribute is not a mesh, a patch or a nurb.bool AddAlternateGeometry | ( | KFbxNode * | pNode, | |
KFbxGeometry * | pSrcGeom, | |||
KFbxGeometry * | pAltGeom, | |||
KFbxWeightedMapping * | pSrcToAltWeightedMapping, | |||
bool | pConvertDeformations | |||
) |
Add an "alternate" geometry to the node.
pNode | Pointer to the node containing the geometry. | |
pSrcGeom | Pointer to the source geometry. | |
pAltGeom | Pointer to the alternate geometry. | |
pSrcToAltWeightedMapping | Pointer to the weighted mapping table (optional). | |
pConvertDeformations | Flag used only if parameter pSrcToAltWeightedMapping is a valid
pointer to a weighted mapping table. Set to true to
convert deformations using the weighted mapping table. |
true
on success, or false
if the node
attribute is not a mesh, a patch or a nurb.bool ConvertGeometryAnimation | ( | KFbxNode * | pNode, | |
KFbxGeometry * | pSrcGeom, | |||
KFbxGeometry * | pDstGeom | |||
) |
Convert shape(s) and link(s) from source to destination geometry.
pNode | Pointer to the node containing the geometry. | |
pSrcGeom | Pointer to the source geometry. | |
pDstGeom | Pointer to the destination geometry. |
true
on success, false
otherwise.bool ComputeGeometryControlPointsWeightedMapping | ( | KFbxGeometry * | pSrcGeom, | |
KFbxGeometry * | pDstGeom, | |||
KFbxWeightedMapping * | pSrcToDstWeightedMapping, | |||
bool | pSwapUV = false |
|||
) |
Compute a "vertex-correspondence" table that helps passing from source to destination geometry.
pSrcGeom | Pointer to the source geometry. | |
pDstGeom | Pointer to the destination geometry. | |
pSrcToDstWeightedMapping | Pointer to the weighted mapping table. | |
pSwapUV | Set to true to swap UVs. |
true
on success, false
if the
function fails to compute the correspondence.Convert from patch to nurb.
pPatch | Pointer to the patch to convert. |
NULL
if the conversion fails.bool ConvertPatchToNurbInPlace | ( | KFbxNode * | pNode | ) |
Convert a patch contained in a node to a nurb.
Use this function to preserve the patch's related animation channels.
pNode | Pointer to the node containing the patch. |
true
on success, false
if the node
attribute is not a patch.KFbxNurbsSurface* ConvertPatchToNurbsSurface | ( | KFbxPatch * | pPatch | ) |
Convert a patch to nurb surface.
pPatch | Pointer to the patch to convert. |
NULL
if conversion
fails.bool ConvertPatchToNurbsSurfaceInPlace | ( | KFbxNode * | pNode | ) |
Convert a patch contained in a node to a nurb surface.
Use this function to preserve the patch's related animation channels.
pNode | Pointer to the node containing the patch. |
true
on success, false
if the node
attribute is not a patch.KFbxNurbsSurface* ConvertNurbToNurbsSurface | ( | KFbxNurb * | pNurb | ) |
Convert a KFbxNurb to a KFbxNurbsSurface.
pNurb | Pointer to the original nurb |
KFbxNurb* ConvertNurbsSurfaceToNurb | ( | KFbxNurbsSurface * | pNurb | ) |
Convert a KFbxNurbsSurface to a KFbxNurb.
pNurb | Pointer to the original nurbs surface |
bool ConvertNurbToNurbsSurfaceInPlace | ( | KFbxNode * | pNode | ) |
Convert a nurb, contained in a node, to a nurbs surface.
Use this function to preserve the nurb's related animation channels.
pNode | Pointer to the node containing the nurb. |
true
on success, false
otherwisebool ConvertNurbsSurfaceToNurbInPlace | ( | KFbxNode * | pNode | ) |
Convert a nurb contained in a node to a nurbs surface.
Use this function to preserve the nurb's related animation channels.
pNode | Pointer to the node containing the nurbs surface. |
true
on success, false
otherwiseFlip UV and/or links of a nurb.
pNurb | Pointer to the Source nurb. | |
pSwapUV | Set to true to swap the UVs. |
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pSwapClusters | Set to true to swap the control point indices of
clusters. |
NULL
if the function
fails.KFbxNurbsSurface* FlipNurbsSurface | ( | KFbxNurbsSurface * | pNurb, | |
bool | pSwapUV, | |||
bool | pSwapClusters | |||
) |
Flip UV and/or links of a nurb surface.
pNurb | Pointer to the Source nurb surface. | |
pSwapUV | Set to true to swap the UVs. |
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pSwapClusters | Set to true to swap the control point indices of
clusters. |
NULL
if the function
fails.bool EmulateNormalsByPolygonVertex | ( | KFbxMesh * | pMesh | ) |
Emulate normals by polygon vertex mode for a mesh.
pMesh | Pointer to the mesh object. |
true
on success, false
if the number
of normals in the mesh and in its associated shapes don't match the
number of polygon vertices.bool ComputeEdgeSmoothingFromNormals | ( | KFbxMesh * | pMesh | ) | const |
Create edge smoothing information from polygon-vertex mapped normals.
Existing smoothing information is removed and edge data is created if none exists on the mesh.
pMesh | The mesh used to generate edge smoothing. |
true
on success, false
otherwise.bool ComputePolygonSmoothingFromEdgeSmoothing | ( | KFbxMesh * | pMesh, | |
int | pIndex = 0 |
|||
) | const |
Convert edge smoothing to polygon smoothing group.
Existing smoothing information is replaced.
pMesh | The mesh that contains the smoothing to be converted. | |
pIndex | The index of the layer smoothing to be converted. |
true
on success, false
otherwise.bool ComputeEdgeSmoothingFromPolygonSmoothing | ( | KFbxMesh * | pMesh, | |
int | pIndex = 0 |
|||
) | const |
Convert polygon smoothing group to edge smoothing.
Existing smoothing information is replaced.
pMesh | The mesh that contains the smoothing to be converted. | |
pIndex | The index of the layer smoothing to be converted |
true
on success, false
otherwise.