Describes how to simulate various types of surface materials by using either an image file or a computer graphic procedure.
Surface textures are two-dimensional textures that simulate various types of surface materials by using either an image file (File and Stencil textures) or a computer graphic procedure (Bulge, Checker, Cloth, Curvature, Fractal, Grid, Highlight, Mountain, Noise, Ramp, and Water textures).
Do not map a surface texture to a shader’s Reflection parameter because it does not produce realistic-looking reflections.