Evaluate > Dynamic Section
 
 
 

Lets you view a cross section of surfaces or meshes by dragging a plane through the model.

This tool produces cross-sections in an arbitrary orientation by using a series of parallel planes with a distance between them specified by Step Size.

Unlike the Planar cross sections available from Windows > Editors > Cross Section Editor, dynamic sections update interactively on the geometry as you transform the reference plane.

Dynamic Sections Control

Sections

Number of Planes

The number of cross-section lines to create.

Step Size

The distance between cross-section lines (when Mode is Parallel and Number of Planes is greater than 1).

Curvature Scale

Controls the size of the curvature combs on the cross-section lines.

Curvature Samples

Controls the number of equally-spaced quills that appear on the curvature combs. The default is 50.

Persistent sections

This flag determines whether the sections will remain after exiting the tool.

Visual Clip

These options let you visually clip the wireframe and shaded model, leaving the sections visible.

Visual Clip

Check this option to display only the part of the model with the sections (on one side of the sectioning plane).

Flip

Check this option to display only the part of the model that does not have sections. The sections on the invisible part are still displayed.

Clip Offset

This option is only available if Visual Clip is turned on.

When checked on, a second clipping plane appears, and the display of surfaces/meshes is clipped to the location and direction of that second plane as well, leaving only the part of the model between the two planes visible.

The Clip Offset slider specifies the offset distance of the second clipping plane from the first.

Section Origin

Translate

These fields specify the position (X,Y,Z) of the sectioning plane’s origin. They let you cut a section at a precise location along one of the main world axes (for example x = 100).

Rotate

These fields specify the rotation angle of the sectioning plane around the world X,Y,Z axes.

Click the Rotation Reset button in the view window to reset all rotations to 0.

See Also