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General and Performance
There are many enhancements in this release
that help make you more productive, including Maya Assets, Pre-Selection
highlighting, Heat Map Display, Transfer Attribute Values and a
host of enhancements to the Maya User Interface.
In addition, you’ll find significant performance
improvements in numerous areas including more multi-threading work
and algorithmic speed-ups to boost interactive draw, simulation,
and rendering performance for even the heaviest scenes.
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Modeling
Polygon modelers and texture artists can be
much more efficient, thanks to a wide range of new features and workflow
enhancements in Maya 2009, including true soft selection, a tweak
mode for rapid modifications, new UV layout and unfolding options,
and Merge Vertex.
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Animation
In Maya 2009, you’ll find a powerful new animation
layering paradigm built on technology from Autodesk® MotionBuilder®
software. This feature allows artists to create multiple layers
of animation non-destructively. The flexible architecture works
with any attribute; animation layers can be blended, merged, grouped,
and re-ordered, and can override or add to preceding layers.
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Rigging
A fully updated Maya Muscle toolset provides
realistic skin and muscle behavior with secondary motion, collisions, wrinkles,
sliding and stickiness all built-in in Maya 2009.
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Dynamics and Effects
In Maya 2009, you’ll find new Dynamics features
like Volume Axis Curve and Volume Trapping.
This release you can take advantage of nCaching
with Fluid Effects, and enhanced smoothing for fluid to polygon
mesh conversions.
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nDynamics
The Maya Nucleus unified simulation framework
gains an innovative new nParticles module, featuring particle to particle
collisions, bi-directional interaction with Maya nCloth, and a special
method for liquid simulation.
Also, in Maya 2009, you’ll find new features
for nCloth including Force Field Generation attributes and Stickiness. Find
all Maya Nucleus help in the new nDynamics guide.
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Rendering
In Maya 2009, we’ve added a completely updated
Render Pass feature set that optimizes integration with compositing packages
such as Autodesk® Toxik™ software and supports production-level
pipelines.And to help studios capitalize on the trend for stereo 3D
films, there is a flexible new stereoscopic camera rig complete
with in-viewport stereo viewing.
In addition, you’ll find many enhancements to
IPR, and new features for mental ray for Maya.
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Documentation
The Maya Help is now faster and more easily
searchable than ever before.
Also, many new tutorials for beginners and advanced
users have been added this release.
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API
The Maya API now includes new classes for Render
Passes and User Defined Manipulators, improved documentation and
much more.
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