Display and User Interface Components
- Improved
display performance for geometry due to additional multithreading.
- Faster
tumbling of textured and trimmed surfaces.
- Faster
textured display for a large number of objects.
- Faster
textured display for a large single object with multiple UV sets.
- Faster
tumbling of lit polygons with a single UV set.
- Faster
container node creation when the hypergraph window opens.
- Opening
the hypergraph window in the presence of a container with a large
number of nodes is much faster.