What’s New in Fluid Effects
 
 
 

nCaching fluids

Fluid caching is now done through nCaching, the Maya caching system used to cache nCloth simulation data. nCaching fluids improves caching performance, as well as uses a more efficient storage method for your cached files. As with the previous fluids caching, you can specify which fluid properties are saved in the cache file.

Improved fluid to polygon mesh conversions

The quality and speed of the fluid output mesh (that results from fluid to polygon conversion), as well as the interactive display of surface fluids have been greatly improved. New Output Mesh attributes allow you can control the resolution, smoothness, and speed of your fluid to polygon mesh conversions.