New particle generation system
There is a new particle generation system called Maya®
nParticles in Maya 2009. nParticles use Maya® Nucleus™ , which is
the same dynamic simulation framework that generates nCloth simulations.
As part of the Nucleus system, nParticles interact and collide with nCloth
and passive collision objects, as well as with other nParticle objects.
You can use nParticles with Nucleus-based nConstraints to create particle
effects and dynamic simulations that cannot be achieved with Maya
classic particles. Like other Nucleus objects, nParticle objects
are assigned to a Nucleus solver which calculates the nParticle simulation
in an iterative manner.
In addition to Nucleus-based dynamics, nParticles
can be used in place of Maya classic particles for particle goals,
geometry instancing, and sprite effects. nParticles can also be
manipulated by external non-Nucleus forces, including gravity and
wind.
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