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Preparing polygon and subdivision surface models for fur
Creating and modifying fur
Use Fur Presets
Create fur
You
create fur by creating fur descriptions. A fur description defines
all the attributes for a particular type of fur. These attributes
include fur color, width, length, baldness, opacity, scraggle, curl,
density, and more. For details of fur attributes, see
Edit fur descriptions.
You can also use any of the Fur Presets to get started; see
Use Fur Presets.
You can attach a fur description to any single
or multi-surface NURBS, polygonal or subdivision surface model.
You can then style the fur, such as shorten or lengthen the fur
on some parts of the model, using attribute value maps, or by painting
fur attribute values directly on the model using Maya Artisan. When
you apply fur attribute value maps, or paint fur attribute values,
the global fur description attributes do not change. For information
on styling fur, see
Paint fur attribute values and
Map fur attribute values.
You can also style fur and add dynamic movement
to it using hair curves. Create hair curves and attach the hair
system to the fur description so the fur is influenced by the shape
and position of the hair curves. For more information, see
Style fur using hair curves and
Add movement to fur.
NoteTo
put fur on a polygonal or subdivision surface, the surface must
have good UVs (non-overlapping and between 0 and 1 in the texture
space). By default, Fur uses UV set map1, but you can change this
in the
Relationship Editor. For details,
see
Select which UV set to use for Fur (polygons only).
There are four ways to create fur descriptions:
- Create
the fur description and automatically attach it to a selected surface.
- Create
a fur description without attaching it to a surface.
- Duplicate
an existing fur description.
- Apply
a Fur Preset to the selected surface. (See
Use Fur Presets.)
To
create and attach a fur description
- Select
the surface(s) to apply fur to.
- In
the Rendering menu set select
Fur > Attach Fur Description > New.
Maya Fur creates a fur description and attaches
it to the selected surfaces. Fur feedback automatically displays
on the selected surfaces, providing you with a visual representation
of the default fur attributes for the fur description. For information
about fur feedback, see
Preview fur using fur feedback.
- Change
the name of the fur description to something meaningful (for example,
bodyFur or beardFur) and edit the fur description attributes. For details,
see
Edit fur descriptions.
To
create an unattached fur description
- In
the Rendering menu set select
Fur > Fur Description (more) > Create Unattached.
Maya Fur creates a fur description called FurDescription. The new
fur description is now available to attach to surfaces. For details,
see
Attach and detach fur.
- Change
the name of the fur description to something meaningful (for example,
bodyFur or beardFur) and edit the fur description attributes. For details,
see
Edit fur descriptions.
NoteSelect the fur description node in the Script
Editor to make it available for editing in the Channel
Box or the Hypergraph.
To
duplicate a fur description
- In
the Rendering menu set select
Fur > Fur Description (more) > Duplicate > FurDescriptionName,
where FurDescriptionName is the name
of the fur description you are duplicating. Maya Fur creates an
identical fur description with the name FurDescriptionName1.
- Change
the name of the fur description to something meaningful (for example,
bodyFur or beardFur) and edit the fur description attributes. For details,
see
Edit fur descriptions.