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Home: Autodesk Maya Online Help
Create fur
Creating and modifying fur
Delete fur
Use Fur Presets
Maya includes a set of fur description presets
that you can optionally use as a starting point for various fur
types. Click the Preset button at the top of
the fur description Attribute Editor or open the
default Fur shelf (Windows only) to
access these presets.
In addition you can save the attribute settings
of a fur description as a Fur Preset using the Preset button
in the Attribute Editor. External
connections to the node (such as maps applied to attributes) are
not saved.
You can load Fur Preset settings into any fur
description, and blend Fur Presets to get new variations. You can
only delete Fur Presets you have created, not any of the Fur Presets
that ship with Maya.
See
Fur Presets for
a complete list of available Fur Presets and sample images.
NoteAfter you apply a Fur Preset, if the scale
of the fur does not match your scene, adjust the Global
Scale value accordingly.
Related topics
To
apply a Fur Preset
- Select
the surface(s) to apply fur to.
- Do
one of the following:
- From
the Fur shelf, click the desired
Fur Preset button.
- Attach
a fur description (
Fur > Attach Fur Description > New),
click the Presets button in the Attribute
Editor, select the desired Fur Preset from the pop-up
menu and then click Replace.
- Change
the name of the fur description to something meaningful (for example,
bodyFur) and edit the fur description attributes. For details, see
Edit fur descriptions.
Read the Notes section for useful information
about the Preset.
To
blend a Fur Preset
- Select
the object and then in the Rendering menu
set select
Fur > Edit Fur Description > FurDescriptionName,
where FurDescriptionName is the name
of the Fur Description you want to
blend with a Preset.
- Click
the Presets button in the Attribute
Editor.
- From
the pop-up menu select the desired Fur Preset and then select the percentage
of blending.
To
save a fur description as a Preset
- Select
the fur object and then in the Rendering menu
set select
Fur > Edit Fur Description > FurDescriptionName,
where FurDescriptionName is the name
of the Fur Description you want to
save as a Preset.
- Click
the Presets button in the Attribute
Editor and from the pop-up menu select Save
FurDescription Preset.
- Type
a name in the Preset Name text box and then
click Save Attribute Preset.
To
delete a Fur Preset
- Select
the object and then in the Rendering menu
set select
Fur > Edit Fur Description > FurDescriptionName,
where FurDescriptionName is the name
of a Fur Description.
- Click
the Presets button in the Attribute
Editor and select Edit Preset from the
pop-up menu.
The Edit FurDescription
Presets window appears.
- Select
the Fur Preset that you want to delete and click Delete.
- Click Close.