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Offset the direction fur grows
Creating and modifying fur
Change fur attributes
Style fur using hair curves
You can style Fur using Maya Hair curves. The
fur is influenced by the shape and position of the hair curves.
You can either create a grid of hair curves on a surface or place
hair curves on selected points/faces. You use static hair curves
for styling. You can also add movement to fur using dynamic curves; see
Add movement to fur.
The workflow involves creating a hair system
(
Hair > Create Hair > ), which
has many setup options. Consider reading up on some topics in the Hair guide,
including:
The
basic workflow for adding movement to fur is as follows
- Add
fur to the surface. For details, see
Creating and modifying fur.
- Create
a hair system to be used with Fur. For details, see
To create a hair system to be used with fur.
- Attach
the hair system to the fur description. See
Attach and detach a hair system to/from fur.
A furCurveAttractor set is created.
- Modify
attractor set attributes. For details, see
Change fur curve attractor set attributes.
- Edit
the start position of the curves.
Create a hair system to be used with fur
To style fur using hair curves, create a hair
system with static curves.
To
create a hair system to be used with fur
- Select
the surface, points or faces on the fur model.
- In
the Dynamics menu set, select
Hair > Create Hair > .
- Select NURBS
Curves or Paint Effects and NURBS Curves from
the Output drop-down list.
NoteIt is the NURBS curves that will attract
the Fur. You can mix Hair and Fur together by selecting Maya® Paint Effects™ and NURBS curves output, and
using the curves to control the fur. This might be useful if you
wanted an overall base coat of thick fur which has the same dynamics
as a few clumps of longer hair.
- Select Grid to
flood the selection with curves, or select At
Selected Points/Faces to create a hair curve at each
of the selected points or faces.
- Select Static to
manually style the fur.
- Make
other desired selections/settings. For more information, see
Hair > Create Hairin
the Hair guide.
- Click Create.
The curves appear on the selected surface, points
or faces and a hairSystem node is created.
To
style the fur using hair curves
- Do
any of the following:
Attach and detach a hair system to/from fur
In order for the fur to be influenced by hair
curves, you must attach a hair system to the fur description. The
result is a fur curve attractor set.
To
attach an existing hair system to a Fur description
- Do
one of the following:
- Select
the hairSystem and, in the Rendering menu
set, select
Fur > Attach Hair System to Fur and
then select the desired fur description from the submenu.
- Select
Window > Relationship Editors >
Hair/Fur Linking. In the Relationship Editor window,
select the desired Hair System in the left pane
and the desired Fur Description in the right
pane. The highlighted items are connected.
NoteYou can attach more than one fur description
to the same hair system.
To
detach a hair system from a Fur description
- Do
one of the following:
- Select
the hairSystem and, in the Rendering menu
set, select
Fur > Detach Hair System from Fur and
then select the desired fur description from the submenu.
- Select
Window > Relationship Editors >
Hair/Fur Linking. In the Relationship Editor window,
select the desired Fur Description in the right
pane. When the Fur Description is no longer
highlighted, it is disconnected from the Hair System.