Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Select which UV set to use for Fur (polygons only)
Creating and modifying fur
Reverse fur normals
Preview fur using fur feedback
Fur feedback provides you with a representation
of the fur description on your model while you work.
When you attach a fur description to a surface,
fur feedback appears automatically on the surface. If a surface
has more than one fur description attached to it, you can select
which fur feedback displays, or display no fur feedback. For details,
see
Hiding and showing fur feedback.
You can also define fur feedback attributes.
For details, see
Define fur feedback attributes.
Hiding and showing fur feedback
By default, all Fur
Feedback is displayed, which means you can display Fur Feedback for
multiple fur descriptions at the same time. To help you see what fur
is displayed, Color Feedback Enabled is turned
on by default (located in the FurFeedback node). Also, the default
value for Fur Accuracy is 1. (Each fur description
has its own Fur Feedback.)
To see just the Fur Feedback for
only one fur description (for speed or clarity), you can select
and hide the others. You can also quickly hide all fur in a scene.
You can select all fur in a scene quickly by
selecting
Edit > Select All by Type > Fur.
Hidden fur does not render.
To
hide all fur
- Select
Display > Hide > Fur.
To
show all fur
- Select
Display > Show > Fur.
To
hide fur for fur description(s)
- Select
the FurFeedback(s).
- Do
one of the following:
To
show the last hidden fur description
- Do
one of the following:
Define fur feedback attributes
You can
modify the following fur feedback attributes:
- the
number of U and V samples on the surface (which determines how many
feedback hairs display)
- the
fur feedback accuracy (how closely the fur feedback resembles the
final rendered fur)
- the
fur feedback color (make it the same as either the locator color
or the fur color)
- if
you added attractors, the display of attractor feedback
To
define fur feedback attributes
- Select
the fur feedback you want to modify by selecting one of the feedback
hairs.
- Select
Window > Attribute Editor.
The Attribute Editor opens.
TipYou can also use the Channel Box to
change fur feedback attributes (SHAPES section)
with the exception of the Attribute Map Width and Height attributes.
- Modify
the feedback attributes. For descriptions of these attributes see
FurFeedbackShape node.
To
change fur feedback attributes for more than one surface
- Select
all the fur feedback nodes in Outliner (
Window > Outliner).
- Open
the Attribute Spread Sheet (
Window > General Editors >
Attribute Spread Sheet).
- Click
the Shape Keyable tab and change
the desired fur feedback attributes: U Samples, V
Samples, Fur Accuracy and Color
Feedback Enabled.