#include <MPxGeometryIterator.h>
This is the base class for user defined geometry iterators. Geometry iterator allow iterating over components in geometry in a geometry independent manner. This base class defines the interface to be used by maya when a generic component iteration is required.
This class is used in conjunction with MPxSurfaceShape to provide an iterator for components in a user defined shape. Also this method can is used by MPxGeometryData to provide an iterator over geometry that is passed through DG connections.
The main methods to override in this class are point and setPoint. The reset, isDone, and next methods have a default implementation and should only be overridden if the component being iterator on is not a single indexed component type.
The iterator works in two modes, over components or over all elements in some geometry. If the components passed into the constructors are null or empty then the iteration is meant to be over the entire object.
Public Member Functions | |
MPxGeometryIterator (void *userGeometry, MObjectArray &components) | |
MPxGeometryIterator (void *userGeometry, MObject &components) | |
virtual | ~MPxGeometryIterator () |
virtual bool | isDone () const |
virtual void | next () |
virtual void | reset () |
virtual void | component (MObject &component) |
virtual bool | hasPoints () const |
virtual int | iteratorCount () const |
virtual MPoint | point () const |
virtual void | setPoint (const MPoint &) const |
virtual int | setPointGetNext (MPoint &) |
virtual int | index () const |
virtual bool | hasNormals () const |
virtual int | indexUnsimplified () const |
int | currentPoint () const |
void | setCurrentPoint (int) |
int | maxPoints () const |
void | setMaxPoints (int) |
void | setObject (MPxSurfaceShape &) |
void * | geometry () const |
MPxGeometryIterator::MPxGeometryIterator | ( | void * | userGeometry, | |
MObjectArray & | components | |||
) |
Class constructor.
The components can be NULL if the iteration is to be over all elements in the geometry.
[in] | userGeometry | the geometry that will be iterated over |
[in] | components | the (optional) list of components to iterate over |
MPxGeometryIterator::MPxGeometryIterator | ( | void * | userGeometry, | |
MObject & | components | |||
) |
Class constructor.
The components can be NULL if the iteration is to be over all elements in the geometry.
[in] | userGeometry | the geometry that will be iterated over |
[in] | components | the (optional) components to iterate over |
MPxGeometryIterator::~MPxGeometryIterator | ( | ) | [virtual] |
Class destructor.
bool MPxGeometryIterator::isDone | ( | ) | const [virtual] |
Indicates if all the items have been traversed yet.
void MPxGeometryIterator::next | ( | ) | [virtual] |
Advances to the next component.
void MPxGeometryIterator::reset | ( | ) | [virtual] |
Resets the iterator to the start of the components so that another pass over them may be made.
void MPxGeometryIterator::component | ( | MObject & | component | ) | [virtual] |
Returns a component for the current item in the iteration.
[out] | component | storage for the returned component |
bool MPxGeometryIterator::hasPoints | ( | ) | const [virtual] |
Indicates whether the underlying geometry has point data.
int MPxGeometryIterator::iteratorCount | ( | ) | const [virtual] |
Returns an estimate of how many items will be iterated over.
MPoint MPxGeometryIterator::point | ( | ) | const [virtual] |
Returns the current component's positional data.
void MPxGeometryIterator::setPoint | ( | const MPoint & | point | ) | const [virtual] |
Sets the current component's positional data.
[in] | point | the new positional value to set |
int MPxGeometryIterator::setPointGetNext | ( | MPoint & | point | ) | [virtual] |
Sets the current component's positional data, gets the next point.
[in] | point | the positional value to set |
int MPxGeometryIterator::index | ( | ) | const [virtual] |
Returns a unique index for the current item in the iteration. If the iteration is over the whole geometry then this index is the same as current point. If the iteration is over some elements of the geometry specified by a component then this index is the index in your geometry.
bool MPxGeometryIterator::hasNormals | ( | ) | const [virtual] |
Indicates whether the underlying geometry has normals.
int MPxGeometryIterator::indexUnsimplified | ( | ) | const [virtual] |
Returns a unique index for the current item in the iteration Rather than being the iterator index this is the index for the actual item when simplification is skipping items. This index will be equal to index() if no simplification, otherwise it will be larger.
int MPxGeometryIterator::currentPoint | ( | ) | const |
Returns the index that is being iterated on. This value is used when iterating over all elements of your geometry, i.e. when there are no components specified.
void MPxGeometryIterator::setCurrentPoint | ( | int | index | ) |
Set the current index of the iteration. This value is used when iterating over all elements of your geometry, i.e. when there are no components specified.
[in] | index | the current point in the iteration |
int MPxGeometryIterator::maxPoints | ( | ) | const |
Returns the largest index that will be iterated over. This value is used when iterating over all elements of your geometry, i.e. when there are no components specified.
void MPxGeometryIterator::setMaxPoints | ( | int | index | ) |
Sets the largest index that will be iterated over. This value is used when iterating over all elements of your geometry, i.e. when there are no components specified.
[in] | index | the maximum index value |
void MPxGeometryIterator::setObject | ( | MPxSurfaceShape & | shape | ) |
Optional method to set a shape object to iterate over to allow tweaking of the shape's history (input geometry).
[in] | shape | a user defined shape object |
void * MPxGeometryIterator::geometry | ( | ) | const |
Returns a pointer to the geometry that this iterator is iterating over.
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