apiMeshData.h
#ifndef _apiMeshData
#define _apiMeshData
#include <maya/MPxGeometryData.h>
#include <maya/MTypeId.h>
#include <maya/MString.h>
#include <apiMeshGeom.h>
class apiMeshData : public MPxGeometryData
{
public:
apiMeshData();
virtual ~apiMeshData();
virtual MStatus readASCII( const MArgList& argList, unsigned& idx );
virtual MStatus readBinary( istream& in, unsigned length );
virtual MStatus writeASCII( ostream& out );
virtual MStatus writeBinary( ostream& out );
virtual void copy ( const MPxData& );
virtual MTypeId typeId() const;
virtual MString name() const;
virtual MPxGeometryIterator* iterator( MObjectArray & componentList,
MObject & component,
bool useComponents);
virtual MPxGeometryIterator* iterator( MObjectArray & componentList,
MObject & component,
bool useComponents,
bool world) const;
virtual bool updateCompleteVertexGroup( MObject & component ) const;
MStatus readVerticesASCII( const MArgList&, unsigned& );
MStatus readNormalsASCII( const MArgList&, unsigned& );
MStatus readFacesASCII( const MArgList&, unsigned& );
MStatus readUVASCII( const MArgList&, unsigned& );
MStatus writeVerticesASCII( ostream& out );
MStatus writeNormalsASCII( ostream& out );
MStatus writeFacesASCII( ostream& out );
MStatus writeUVASCII( ostream& out );
static void * creator();
public:
static const MString typeName;
static const MTypeId id;
apiMeshGeom* fGeometry;
};
#endif