//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // apiMeshIterator.cpp // #include <apiMeshIterator.h> #include <maya/MIOStream.h> apiMeshGeomIterator::apiMeshGeomIterator( void * geom, MObjectArray & comps ) : MPxGeometryIterator( geom, comps ), geometry( (apiMeshGeom*)geom ) { reset(); } apiMeshGeomIterator::apiMeshGeomIterator( void * geom, MObject & comps ) : MPxGeometryIterator( geom, comps ), geometry( (apiMeshGeom*)geom ) { reset(); } /* override */ void apiMeshGeomIterator::reset() // // Description // // // Resets the iterator to the start of the components so that another // pass over them may be made. // { MPxGeometryIterator::reset(); setCurrentPoint( 0 ); if ( NULL != geometry ) { int maxVertex = geometry->vertices.length(); setMaxPoints( maxVertex ); } } /* override */ MPoint apiMeshGeomIterator::point() const // // Description // // Returns the point for the current element in the iteration. // This is used by the transform tools for positioning the // manipulator in component mode. It is also used by deformers. // { MPoint pnt; if ( NULL != geometry ) { pnt = geometry->vertices[ index() ]; } return pnt; } /* override */ void apiMeshGeomIterator::setPoint( const MPoint & pnt ) const // // Description // // Set the point for the current element in the iteration. // This is used by deformers. // { if ( NULL != geometry ) { geometry->vertices.set( pnt, index() ); } } /* override */ int apiMeshGeomIterator::iteratorCount() const { // // Description // // Return the number of vertices in the iteration. // This is used by deformers such as smooth skinning // return geometry->vertices.length(); } /* override */ bool apiMeshGeomIterator::hasPoints() const // // Description // // Returns true since the shape data has points. // { return true; }
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