#include <MDrawInfo.h>
This class is used by the getDrawRequests method of MPxSurfaceShapeUI to specify the current object drawing state for a user defined shape.
This getPrototype method is used to construct a draw request object based on the current draw state for the object.
See MDrawRequest for more information.
Public Member Functions | |
MDrawInfo () | |
MDrawInfo (const MDrawInfo &in) | |
virtual | ~MDrawInfo () |
MDrawRequest | getPrototype (const MPxSurfaceShapeUI &drawHandler) const |
M3dView | view () const |
const MDagPath | multiPath () const |
const MMatrix | projectionMatrix () const |
const MMatrix | inclusiveMatrix () const |
M3dView::DisplayStyle | displayStyle () const |
M3dView::DisplayStatus | displayStatus () const |
bool | objectDisplayStatus (M3dView::DisplayObjects) const |
bool | inSelect () const |
bool | inUserInteraction () const |
bool | userChangingViewContext () const |
bool | completelyInside () const |
bool | canDrawComponent (bool isDisplayOn, const MSelectionMask &compMask) const |
MDrawInfo::MDrawInfo | ( | ) |
Constructor.
MDrawInfo::MDrawInfo | ( | const MDrawInfo & | other | ) |
Copy constructor.
[in] | other | draw info object to copy |
MDrawInfo::~MDrawInfo | ( | ) | [virtual] |
Destructor.
MDrawRequest MDrawInfo::getPrototype | ( | const MPxSurfaceShapeUI & | drawHandler | ) | const |
This method creates a draw request based on the current draw state.
The draw request is placed onto maya's drawing queue (MDrawRequestQueue) where it can be processed in turn. The drawHandler argument is the shape that will be doing the drawing which is the object calling this function.
See MDrawRequest for more information.
[in] | drawHandler | the ui object that is doing the drawing |
M3dView MDrawInfo::view | ( | ) | const |
Returns the view that the drawing will take place.
const MDagPath MDrawInfo::multiPath | ( | ) | const |
Returns the path to the object to be drawn.
const MMatrix MDrawInfo::projectionMatrix | ( | ) | const |
Returns the camera*projection matrix.
const MMatrix MDrawInfo::inclusiveMatrix | ( | ) | const |
Returns the world space inclusive matrix.
M3dView::DisplayStyle MDrawInfo::displayStyle | ( | ) | const |
The display appearance.
M3dView::DisplayStatus MDrawInfo::displayStatus | ( | ) | const |
Returns the status of the object to draw.
bool MDrawInfo::objectDisplayStatus | ( | M3dView::DisplayObjects | displayObj | ) | const |
Determines whether the specified objects are allowed to be displayed.
bool MDrawInfo::inSelect | ( | ) | const |
Returns true if this is called from within the select method of MPxSurfaceShapeUI.
bool MDrawInfo::inUserInteraction | ( | ) | const |
Returns true during any interactive refresh, as when user is interacting with the scene in any way including camera changes, object or component TRS changes, etc. Use userChangingViewContext for determining whether user is changing the view using view context tools such as tumble, dolly or track.
bool MDrawInfo::userChangingViewContext | ( | ) | const |
Returns true during any interactive refresh, as when user is changing the view using view context tools such as tumble, dolly or track. Useful for changing drawing mode to something simpler to speed up interaction re-draw. Use inUserInteraction for determining whether user is interacting with the scene in any way.
bool MDrawInfo::completelyInside | ( | ) | const |
Returns true if the object being drawn is inside the viewing frustum.
bool MDrawInfo::canDrawComponent | ( | bool | isDisplayOn, | |
const MSelectionMask & | mask | |||
) | const |
Convenience method to test if components specified by the given mask can be drawn.
[in] | isDisplayOn | component display is on |
[in] | mask | component mask to test |
Autodesk® Maya® 2009 © 1997-2008 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |