//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // apiSimpleShapeUI.h // // Encapsulates the UI portion of a user defined shape. All of the // drawing and selection code goes here. // #include <maya/MPxSurfaceShapeUI.h> #include <apiSimpleShape.h> class apiSimpleShapeUI : public MPxSurfaceShapeUI { public: apiSimpleShapeUI(); virtual ~apiSimpleShapeUI(); // // Overrides // // Puts draw request on the draw queue // virtual void getDrawRequests( const MDrawInfo & info, bool objectAndActiveOnly, MDrawRequestQueue & requests ); // Main draw routine. Gets called by maya with draw requests. // virtual void draw( const MDrawRequest & request, M3dView & view ) const; // Main selection routine // virtual bool select( MSelectInfo &selectInfo, MSelectionList &selectionList, MPointArray &worldSpaceSelectPts ) const; // // Helper routines // void drawVertices( const MDrawRequest & request, M3dView & view ) const; bool selectVertices( MSelectInfo &selectInfo, MSelectionList &selectionList, MPointArray &worldSpaceSelectPts ) const; static void * creator(); private: // Draw Tokens // enum { kDrawVertices, // component token kDrawWireframe, kDrawWireframeOnShaded, kDrawSmoothShaded, kDrawFlatShaded, kLastToken }; };
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