MDrawRequestQueue Class Reference
[OpenMayaUI - API module for user interface]

#include <MDrawRequestQueue.h>

List of all members.


Detailed Description

Drawing queue used in MPxSurfaceShapeUI::getDrawRequests.

This class defines a simple interface for a collection of MDrawRequest objects.

An MDrawRequestQueue object is passed to the getDrawRequests method of a user defined shape's UI class (MPxSurfaceShapeUI). This queue keeps track of all the things that need to get draw when a refresh of the view occurs.

Maya will call the getDrawRequest methods of all the visible DAG objects before a refresh happens. Then as the refresh happens, each draw request will be processed and the corresponding draw method for each DAG object will get called. For user defined shapes MPxSurfaceShapeUI::draw will get called.

Examples:

apiMeshShapeUI.cpp, apiMeshShapeUI.h, apiSimpleShapeUI.cpp, apiSimpleShapeUI.h, and quadricShape.cpp.


Public Member Functions

 MDrawRequestQueue ()
 ~MDrawRequestQueue ()
bool isEmpty () const
void add (MDrawRequest &)
MDrawRequest remove ()

Constructor & Destructor Documentation

MDrawRequestQueue::MDrawRequestQueue (  ) 

Constructor.

MDrawRequestQueue::~MDrawRequestQueue (  ) 

Destructor.


Member Function Documentation

bool MDrawRequestQueue::isEmpty (  )  const

Returns true if the queu is empty.

Returns:
  • true the draw queue is empty
  • false the draw queue is not empty

void MDrawRequestQueue::add ( MDrawRequest request  ) 

Adds a draw request to the draw queue.

Parameters:
[in] request the draw request to add
Examples:

MDrawRequest MDrawRequestQueue::remove (  ) 

Removes a draw request from the draw queue.

Returns:
The draw request that was removed


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