The revolving door seems
lonely, spinning by itself in the viewport. You can use the Merge
command to put this revolving door into context, by merging in a
scene of an entranceway.
You'll also learn to
animate the opening of parametric doors.
Set up the lesson:
- Continue from the previous lesson, or open \startup\revolving_door.max.
Merge a scene:
- From the Application menu, choose
Import Merge,
browse to \startup\entranceway.max,
and click Open.
After you click the file
name, the Merge File dialog displays a thumbnail of the scene.
- In the Merge dialog, click the All button
to select all the objects in the scene, and then click OK.
- If the Duplicate Name dialog appears,
click Skip for any duplicate objects.
The revolving door is
now in the middle of the entranceway.
NoteIf you've been modeling
in metric units you might need to scale the revolving door so it
matches the new scene. You can use the
Rescale World Units utility if
you need to accomplish this.
- Click an empty area of the
Perspective viewport to deselect all objects.
- In the Perspective viewport, click (Zoom), and then zoom back
so you can see the double doors.
Animate the double doors:
- Turn on (Auto Key).
- Drag the Time Slider to frame 100.
- Select the Double
doors object. In the Perspective viewport, these doors
are to the right of the revolving door.
- On the Modify panel Parameters rollout,
set Open to 70.0 degrees.
The spinner arrows are
now outlined in red, indicating that Open is an animated parameter
that has a key on the current frame.
- Drag the Time Slider to frame 200.
- On the Modify panel, set Open back to 0.0 degrees
(you can just right-click the spinner arrows).
- Turn off (Auto Key).
- Go to the first frame, then Play the animation.
The revolving doors go
around and the double doors swing open.
Fine-tune the animation:
You can use the track
bar to make the double doors open and close faster.
- Make sure the double doors are selected,
and then on the track bar, drag the key at frame 100 to frame 25.
Watch in the status bar for the frame number.
- Similarly, move the key at frame 200
to frame 50, and then play the animation.
The doors open and close
more quickly.
You can make the doors
open and close repeatedly throughout the animation by using Track
View.
- On the Modify panel, find the animated
Open parameter, and right-click within the numeric field. From the
menu that appears, choose Show In Track View.
A Track View – Curve
Editor window opens with the Double doors Open
parameter highlighted.
- On the Track View toolbar, click (Parameter Curve Out-Of-Range
Types).
- On the Parameter Curve Out-Of-Range Types
dialog, click the Ping Pong graph to make it active (the buttons
below it highlight).
Click OK to accept the
change and close the dialog, and then close the Selected track
view dialog.
- Play the animation again.
Now the doors open and
shut throughout the animation.
Save your work:
Summary
In this tutorial you
learned to get around the 3ds Max Design user interface, and to do some
simple modeling and animation. You learned to work with primitive
objects and apply and edit materials. You created a door object,
made clones of it, and linked the doors to a parent object in order
to make an animation. Lastly, you learned to merge files together
to create a more complex scene.