For the outdoor vase,
you will use a stone material and a slightly different mapping.
Set up the lesson:
- Continue from the previous lesson.
Select the vase and isolate it:
- In the Camera-Terrace viewport, click to select the Plant-Pot object.
- Right-click to display the quad menu,
and choose Isolate Selection.
- Click the Point Of View (POV) viewport
label (it now shows “Camera-Terrace”), and choose Perspective.
This helps you get a
better view of the vase.
TipYou might have to
move the Warning: Isolated Selection dialog to see the viewport
labels.
- Click (Zoom Extents All).
You can find this button
among the navigation buttons at the lower right corner of the 3ds Max Design window.
Now the viewports show
a closeup of the vase (except for Camera-Hi-Point, which retains
the camera’s point of view).
Create the stone material:
- Drag a new Arch & Design material
from the Browser into the active View, and double-click the new
material node so you can see its parameters. Name this material Plant Pot.
- On the Templates rollout, open the drop-down
list of templates, and choose Matte Finish.
- Assign a Bitmap to the Diffuse Color
Map component of the Plant Pot material node.
3ds Max Design opens a file
dialog. In the file dialog, navigate to the \sceneassets\images folder, choose
the file travertn.jpg, then
click Open.
- Click the Bitmap node to make it active.
- On the Slate Material Editor toolbar,
click (Show Standard Map In Viewport)
to turn it on.
- Click the Plant Pot material
node to make it active, then on the Slate Material Editor toolbar,
click (Assign Material To Selection).
In viewports, the vase
turns brown, but doesn’t show the map. The vase is an Editable Poly
object, and like Editable Mesh, this object type requires a mapping
modifier.
Map the vase and adjust the map settings:
- On the Modify panel, apply a UVW
Map modifier to the vase.
- For the UVW Map modifier, turn off Real-World
Map Size. Also double-click the Bitmap node and on the Coordinates
rollout, turn off Use Real-World Scale.
If you shade the Front
viewport the mapping looks all right, but in the Perspective viewport
you can see that the sides appear to be smeared.
- Orbit the Perspective viewport
to see how the map is smeared along the sides of the vase. When
you’re done, press Shift+Z to
undo the rotation.
Planar mapping isn’t
appropriate for the vase.
- On the UVW Map Parameters rollout, change
the map projection to cylindrical.
A brown cylindrical “gizmo”
shows the cylinder used to project the map. Unfortunately, the default
orientation of the cylinder isn’t aligned with the vase, so you
need to fix that.
- In the Parameters rollout Alignment group, change
the axis to X.
Now the projection cylinder
(gizmo) is aligned with the vase.
- Also in the Alignment group, click Fit.
This fits the gizmo to
the vase geometry, so there’s no chance of tiling.
Change the surface finish of the vase:
- In the Slate Material Editor, assign
a Bitmap to the Bump Map component of the Plant Pot material
node.
3ds Max Design opens a file
dialog.
- In the file dialog, browse to the \sceneassets\images folder. Choose
the file simple_stone_mtl_granite_bump.jpg and
click Open.
- Double-click the Plant Pot material node
so you can see its parameters. Scroll down to the Special Purpose Maps
rollout, and change the value for the Bump map to –0.5.
This gives the vase a
weathered look when you render it.
As with the bump map
you applied to the terrace tiles, the detailed vase texture won’t
be apparent in long shots, but it might come in useful if you render
the vase close up.
- On the Warning: Isolated Selection dialog,
click Exit Isolation Mode.
- If a Select Camera dialog appears, choose
Camera-Terrace, and then click OK; otherwise, click the Point Of
View (POV) viewport label, and choose Cameras Camera-Terrace to restore the long camera
view.
- In the Slate Material Editor, line the Plant Pot nodes
up with the other materials you’ve already created, then minimize
the material node.
Save your work:
- Save the scene as my_villa_vase.max.