The terrain is an oblong
of undeveloped land behind the terrace. The house rests partly on
the terrace, and partly on the terrain.
Set up the lesson:
- Continue from the previous lesson.
Create the terrain material:
- Drag a new Arch & Design material
from the Browser into the active View, and double-click the new
material node so you can see its parameters. Name this material Terrain.
- On the Templates rollout, open the drop-down
list of templates, and choose Matte Finish.
- Assign a Bitmap to the Diffuse Color
Map component of the Terrain material node.
3ds Max Design opens a file
dialog.
- In the file dialog, browse to the \sceneassets\images folder. Choose
the file terrain.jpg and
click Open.
- In the Top viewport, click to select the terrain object.
The terrain is easiest
to see if the viewport is shaded. If it isn’t, press F3 to turn on shading.
- On the Slate Material Editor toolbar,
click (Show Standard Map In Viewport)
to turn it on.
- Click the Terrain material
node to make it active, then on the Slate Material Editor toolbar,
click (Assign Material To Selection).
The map doesn’t appear
in viewports yet because the terrain object
is also an editable mesh, and requires a mapping modifier.
Adjust the mapping:
- On the Modify panel, choose UVW
Map from the Modifier List drop-down list.
The map is now visible
in shaded viewports.
Planar mapping is appropriate
again, in the case of the terrain. Turn off Real-World Map Size
for UVW Map.
- Double-click the Bitmap node so you can
see its parameters.
- On the Coordinates rollout, turn off
Use Real-World Scale.
The map still appears
to be squashed: This is because the original texture is square,
while the terrain object is oblong. You can fix this by cropping
the map.
- In the Bitmap Parameters rollout Cropping/Placement group,
click the View Image button.
3ds Max Design opens a Specify
Cropping/Placement dialog. It displays the map, surrounded by a
red box with square handles. You can move the box, or use the handles
to resize it.
- In the Specify Cropping/Placement dialog,
drag the handle in the middle of the lower edge upward, until the
cropping box encloses only about the upper quarter of the texture.
- Close the Specify Cropping/Placement
dialog.
- In the Material Editor, in the Bitmap
Parameters rollout Cropping/Placement
group, click Apply to turn it on and apply the cropping. (Make sure
Crop and not Place is the option chosen just below the Apply toggle.)
Now the terrain map fits
the terrain object.
- In the Slate Material Editor, line the Terrain nodes
up with the other materials you’ve already created, then minimize
the material node.
Save your work:
- Save the scene as my_villa_terrain.max.