The next step is to add
a new part using 3ds Max Design.
Add a new part:
Now you will construct
a stirrup-like part to control the motion of the clamp.
- Activate the Front viewport.
- On the Create panel, click (Geometry). Choose Standard
Primitives from the drop-down list, and on the Object Type rollout,
click Box to turn it on.
- In the Front viewport, drag out a box
near the end of the clamp blades.
- On the Parameters rollout, give the box
these dimensions:
- Length = 20mm
- Width = 15mm
- Height = 3mm
- Also on the Parameters rollout, change
the value of Length Segs to 3.
- Right-click the new box, and from the
quad menu, choose Convert To Convert
To Editable Poly.
- On the ribbon Graphite Modeling Tools tab Polygon Modeling panel,
click (Vertex).
- In the Front viewport, region-select the vertices
that define the top segment of the box (the second row of vertices
from the top), and move them up along the Y
axis so they are above the level of the upper blade.
- Region-select the vertices that define
the bottom segment of the box (the second row of vertices from the
bottom), and move them down along the
Y axis so they are below the level of the lower blade.
Extrude the stirrup:
- On the ribbon Polygon Modeling panel, click (Polygon).
- Orbit the Perspective viewport
so you can see the inner side of the box.
- Click and Ctrl+click to select the two inner
faces of the box that correspond to the upper and lower segments.
- On the ribbon Polygons panel, click (Extrude), then drag in a
viewport to extrude these faces over the end of the blade clamp.
Add a pivot pin for the stirrup:
- On the Create panel, click (Geometry). Select Standard
Primitives from the drop-down list, then on the Object Type rollout,
turn on Cylinder.
- In the Top viewport, drag to create a
cylinder.
- Give the cylinder a Radius of 1.2mm and
a Height of 22mm.
- Move the pin horizontally
and vertically so it straddles the “jaws” of the stirrup, and is
inside the perforation of the clamp blades.