You will use a 3ds Max Design modifier
to alter the shape of the solid part.
Edit the shape of the part:
The goal in this procedure
is to add more curvature to the blades of the clamp.
- From the Modifier List, choose Bend.
- Set the Bend parameters as follows:
- Axis = X
- Angle = 70 degrees
- Direction = –90
The results are not quite
what we want.
All of the object is
bent, and the base has moved away from the pivot pin. What we want
is to limit the bend so that the blades of the clamp are bent, but
the base remains unchanged and in the same place.
- In the Bend Parameters rollout
Limits group, turn on
Limit Effect, then change the value of Upper Limit to 70mm.
Now only the ends of
the clamp blades are bent.
This is easier to see
in the Top viewport.
NoteThe modifiers that
you can apply to Body Objects and successfully export back to Inventor,
are the modifiers grouped as Modify menu
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Parametric Deformers. These deform the original geometry
without changing the nature of that geometry. You could not apply an
Edit Mesh or Edit Poly modifier, for example, and export back to
Inventor, because these replace the Body Object geometry with mesh
or poly structures that do not retain the Body Object information
that Inventor needs to construct the part as a solid.